Map Database  •  FAQ  •  RSS  •  Login

MegaMap Project

<<

Joker

User avatar

Serf

Posts: 5

Joined: 15 Apr 2012, 15:10

Post 26 Aug 2013, 21:24

Re: MegaMap Project

OK. Now is good?
( I think yes. :D )
You do not have the required permissions to view the files attached to this post.
<<

ChrisEggII

User avatar

Sword Fighter

Posts: 254

Joined: 01 May 2012, 15:04

Website: http://www.youtube.com/user/krzysiek000

Location: Poland

Post 26 Aug 2013, 21:26

Re: MegaMap Project

That name of map :D
Anyway, welcome here Joker :)
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 26 Aug 2013, 21:27

Re: MegaMap Project

Improved link:
all parts in one (H)
MegaMap13.rar
You do not have the required permissions to view the files attached to this post.
<<

Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 27 Aug 2013, 16:52

Re: MegaMap Project

Oh, I see my part is already done :D. But sorry guys i have to change it :(. It looks beautiful but i must do it on my own :P.
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Aug 2013, 16:56

Re: MegaMap Project

What do you mean "my part is already done"? I haven't seen Joker's work yet, but he should have done just his own part.

Do you mean that you did your part while Joker was doing his? If so, then you can just use copy/paste to add your part to Jokers. That is, of course, taking transitions into account if Joker's area was adjacent to yours.
I used to spam this forum so much...
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Aug 2013, 16:58

Re: MegaMap Project

What do you mean "my part is already done"? I haven't seen Joker's work yet, but he should have done just his own part.

Do you mean that you did your part while Joker was doing his? If so, then you can just use copy/paste to add your part to Jokers. That is, of course, taking transitions into account if Joker's area was adjacent to yours.
Kamykos was referring to Paker :arrow: :lol:
<<

Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 27 Aug 2013, 18:45

Re: MegaMap Project

Exactly :P.
Ok I finished my part. I hope you will like it :D.
Megamap14.rar
You do not have the required permissions to view the files attached to this post.
<<

Shadaoe

Knight

Posts: 584

Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 27 Aug 2013, 18:57

Re: MegaMap Project

I must admit that I prefered tha Paker version, it was really nice with all these natural water areas !

Seriously though, nice part !
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Aug 2013, 19:03

Re: MegaMap Project

I must admit that I prefered tha Paker version, it was really nice with all these natural water areas !
Yes... bad Kamykos too bad :(
<<

Kamykos

User avatar

Pikeman

Posts: 159

Joined: 19 Dec 2011, 16:19

Post 27 Aug 2013, 19:07

Re: MegaMap Project

I know... I just can't make it that good and natural : ((
<<

thunder

User avatar

Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 29 Aug 2013, 07:14

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)

Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
Vas
I see the light end of the tubeXD
GG guys!!!

PS:How do you think need after works?
<<

Jeronimo

User avatar

Knight

Posts: 695

Joined: 24 Feb 2011, 23:00

Post 29 Aug 2013, 07:39

Re: MegaMap Project

I think the map is preety okay... but wow 3 volcano styles :)
KaM Skill Level: Jeronimo
<<

woloszek

User avatar

Sword Fighter

Posts: 394

Joined: 23 Apr 2012, 19:50

Location: Poland

Post 29 Aug 2013, 09:47

Re: MegaMap Project

So it looks like I join the project and replace Matt?
Btw David wanted join to this project :rolleyes:
<<

vovets1

User avatar

Sword Fighter

Posts: 357

Joined: 20 May 2012, 08:59

KaM Skill Level: Veteran

Location: Russia

Post 29 Aug 2013, 10:05

Re: MegaMap Project

You can kill me, but do you think that it's imba? Mb make a half of map, copy and turn the second half on 180?? You can do it in the new remake editor (Ask Krom or Lewin for that).
<<

thunder

User avatar

Moorbach's Guard

Posts: 1044

Joined: 15 Apr 2012, 12:11

KaM Skill Level: Fair

Location: In the Market

Post 29 Aug 2013, 12:41

Re: MegaMap Project

So it looks like I join the project and replace Matt?
Btw David wanted join to this project :rolleyes:
Yes he can join. ;)
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)

Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)

Return to “Map Design”

Who is online

Users browsing this forum: Amazon [Bot] and 2 guests