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Official KaM Remake Ideas topic

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kocsis1david

Crossbowman

Posts: 204

Joined: 12 Mar 2011, 23:00

KaM Skill Level: Skilled

Location: Hungary

Post 12 Nov 2013, 15:37

Re: Official KaM Remake Ideas topic

I think there could be a shortcut key to jump where my ally has made a mark with B.
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 21 Nov 2013, 12:25

Re: Official KaM Remake Ideas topic

I have a suggestion for the map editor: it would be nice if buildings and troops would be highlighted somehow if you select a certain player. Especially in maps with 6 players that use the same colour. ;)
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Krom

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Knights Province Developer

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Post 21 Nov 2013, 12:33

Re: Official KaM Remake Ideas topic

@TDL: How about working with 8 different colors until the last moment and only then assign single color to them?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 21 Nov 2013, 13:17

Re: Official KaM Remake Ideas topic

@TDL: How about working with 8 different colors until the last moment and only then assign single color to them?
:arrow:

Idd, just change the colours of the players until you are done and then change back. Not actually a big deal, TDL ;P
The Kamper is always taking my colour!

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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 21 Nov 2013, 13:51

Re: Official KaM Remake Ideas topic

Didn't think of that... :rolleyes:
But I'm editing missions and I'd rather not change colours, so I'll just have to deal with it i guess.
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 21 Nov 2013, 13:57

Re: Official KaM Remake Ideas topic

Depending on amount of edits it might save you more time to swap colors for editing :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

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Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 21 Nov 2013, 14:01

Re: Official KaM Remake Ideas topic

Let me guess, TNL transformation? :-)

Yes that's correct, but please stay on topic. ~TDL
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Nissarin

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Pikeman

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Joined: 26 Sep 2012, 18:11

KaM Skill Level: Average

Location: Poland

Post 23 Nov 2013, 12:55

Re: Official KaM Remake Ideas topic

I watched some replays posted by MpranavM lately and if you happened to watch them too you might have noticed a lot of players obviously don't know basic mechanics of the game. And I'm not talking about general decision making but some basic stuff like making 6 iron smithies for 4 mines or 5 weapon/armour smithies per 2, not having enough wood cutters/sawmills, making an excessive amount corn/wine fields, etc.

Since tutorial missions doesn't seem to work or (most likely) no one is using them, the idea is to implement some ingame advisor, preferably as some kind of overlay (over specific building or part of the screen, since message box will most likely get ignored or the advisor itself turned off) which will point out eventual errors/giving advices (make more serfs/workers, you have too many X, you have not enough Y and so one). Perhaps it would be possible to reuse AI to do it, as in "what would AI do", otherwise I'm afraid it would require too much work.

PS:
It's not that I didn't noticed before that there is a lot of bad players but seeing this many in a single game is kinda scary.
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MpranavM

Warrior

Posts: 115

Joined: 02 Nov 2013, 02:14

KaM Skill Level: Average

Post 23 Nov 2013, 13:20

Re: Official KaM Remake Ideas topic

Okay so i will get it right after seeing THIS post
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 23 Nov 2013, 16:08

Re: Official KaM Remake Ideas topic

Team Remake, please add:

- New Brush : delete objects
- There is still no option flat all area :(
- Undo the last action

thx :)
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

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Post 23 Nov 2013, 16:15

Re: Official KaM Remake Ideas topic

@Nissarin: Advisors for anything but tutorials seem unnecessary. This is a RTS game which are harder than others by default and it is about finding your strategy instead of doing "what advisor said" :)

@Remake2012: 1. Sounds good. 2. Why would you need that, or you mean a flat view on terrain? 3. Already in nightly builds, but limited to terrain editing only.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 23 Nov 2013, 16:20

Re: Official KaM Remake Ideas topic

@Nissarin: Advisors for anything but tutorials seem unnecessary. This is a RTS game which are harder than others by default and it is about finding your strategy instead of doing "what advisor said" :)

@Remake2012: 1. Sounds good. 2. Why would you need that, or you mean a flat view on terrain? 3. Already in nightly builds, but limited to terrain editing only.
2: Yes I mean flat view on terrain, because If I flat area later I don't see bad tiles... : /
3: Great... I need to find it : P
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woloszek

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Sword Fighter

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 23 Nov 2013, 17:42

Re: Official KaM Remake Ideas topic

@Nissarin: Advisors for anything but tutorials seem unnecessary. This is a RTS game which are harder than others by default and it is about finding your strategy instead of doing "what advisor said" :)

@Remake2012: 1. Sounds good. 2. Why would you need that, or you mean a flat view on terrain? 3. Already in nightly builds, but limited to terrain editing only.
2: Yes I mean flat view on terrain, because If I flat area later I don't see bad tiles... : /
3: Great... I need to find it : P
about 2: Are you kidding? :O
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 23 Nov 2013, 18:12

Re: Official KaM Remake Ideas topic

About Nissarin...something I've wanted to do for a while is greatly improve the tutorial...more about that in the Dynamic Scripting Ideas topic.
I used to spam this forum so much...
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Mixons

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Rogue

Posts: 58

Joined: 21 May 2012, 17:11

KaM Skill Level: Average

Post 28 Nov 2013, 15:04

Re: Official KaM Remake Ideas topic

Hello, i want to ask something about shooters in kam. Why when we "tell" them to shoot a unit with clicking on this unit, they are not shooting to it but going to it? Maybe it should be changed, what you think?

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