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Re: Official KaM Remake Ideas topic
PostPosted: 12 Nov 2013, 15:37
by kocsis1david
I think there could be a shortcut key to jump where my ally has made a mark with B.
Re: Official KaM Remake Ideas topic
PostPosted: 21 Nov 2013, 12:25
by The Dark Lord
I have a suggestion for the map editor: it would be nice if buildings and troops would be highlighted somehow if you select a certain player. Especially in maps with 6 players that use the same colour.

Re: Official KaM Remake Ideas topic
PostPosted: 21 Nov 2013, 12:33
by Krom
@TDL: How about working with 8 different colors until the last moment and only then assign single color to them?
Re: Official KaM Remake Ideas topic
PostPosted: 21 Nov 2013, 13:17
by Bence791
@TDL: How about working with 8 different colors until the last moment and only then assign single color to them?
Idd, just change the colours of the players until you are done and then change back. Not actually a big deal, TDL ;P
Re: Official KaM Remake Ideas topic
PostPosted: 21 Nov 2013, 13:51
by The Dark Lord
Didn't think of that...
But I'm editing missions and I'd rather not change colours, so I'll just have to deal with it i guess.
Re: Official KaM Remake Ideas topic
PostPosted: 21 Nov 2013, 13:57
by Krom
Depending on amount of edits it might save you more time to swap colors for editing

Re: Official KaM Remake Ideas topic
PostPosted: 21 Nov 2013, 14:01
by pawel95
Let me guess, TNL transformation?
Yes that's correct, but please stay on topic. ~TDL
Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 12:55
by Nissarin
I watched some replays posted by MpranavM lately and if you happened to watch them too you might have noticed a lot of players obviously don't know basic mechanics of the game. And I'm not talking about general decision making but some basic stuff like making 6 iron smithies for 4 mines or 5 weapon/armour smithies per 2, not having enough wood cutters/sawmills, making an excessive amount corn/wine fields, etc.
Since tutorial missions doesn't seem to work or (most likely) no one is using them, the idea is to implement some ingame advisor, preferably as some kind of overlay (over specific building or part of the screen, since message box will most likely get ignored or the advisor itself turned off) which will point out eventual errors/giving advices (make more serfs/workers, you have too many X, you have not enough Y and so one). Perhaps it would be possible to reuse AI to do it, as in "what would AI do", otherwise I'm afraid it would require too much work.
PS:
It's not that I didn't noticed before that there is a lot of bad players but seeing this many in a single game is kinda scary.
Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 13:20
by MpranavM
Okay so i will get it right after seeing THIS post
Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 16:08
by Remake 2012
Team Remake, please add:
- New Brush : delete objects
- There is still no option flat all area

- Undo the last action
thx

Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 16:15
by Krom
@Nissarin: Advisors for anything but tutorials seem unnecessary. This is a RTS game which are harder than others by default and it is about finding your strategy instead of doing "what advisor said"
@Remake2012: 1. Sounds good. 2. Why would you need that, or you mean a flat view on terrain? 3. Already in nightly builds, but limited to terrain editing only.
Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 16:20
by Remake 2012
@Nissarin: Advisors for anything but tutorials seem unnecessary. This is a RTS game which are harder than others by default and it is about finding your strategy instead of doing "what advisor said"
@Remake2012: 1. Sounds good. 2. Why would you need that, or you mean a flat view on terrain? 3. Already in nightly builds, but limited to terrain editing only.
2: Yes I mean flat view on terrain, because If I flat area later I don't see bad tiles... : /
3: Great... I need to find it : P
Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 17:42
by woloszek
@Nissarin: Advisors for anything but tutorials seem unnecessary. This is a RTS game which are harder than others by default and it is about finding your strategy instead of doing "what advisor said"
@Remake2012: 1. Sounds good. 2. Why would you need that, or you mean a flat view on terrain? 3. Already in nightly builds, but limited to terrain editing only.
2: Yes I mean flat view on terrain, because If I flat area later I don't see bad tiles... : /
3: Great... I need to find it : P
about 2: Are you kidding?

Re: Official KaM Remake Ideas topic
PostPosted: 23 Nov 2013, 18:12
by Ben
About Nissarin...something I've wanted to do for a while is greatly improve the tutorial...more about that in the Dynamic Scripting Ideas topic.
Re: Official KaM Remake Ideas topic
PostPosted: 28 Nov 2013, 15:04
by Mixons
Hello, i want to ask something about shooters in kam. Why when we "tell" them to shoot a unit with clicking on this unit, they are not shooting to it but going to it? Maybe it should be changed, what you think?