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PostPosted: 04 Oct 2011, 20:12
by GreatWhiteBear
@ZOLTAN: Thank you!
I will call the map 'River of Gold' since there is a lot of gold and coal.
also good defensive positions so it will have long lasting games.
PostPosted: 05 Oct 2011, 15:30
by The Dark Lord
@The Dark Lord: I heard that you are known as one of the best Kam map makers
I also agree about this
Well thanks for the compliment.
in my opinion
your 'Warfare in the Wilderness' named map will be very awesome good
So please just keep your good talent and keen to finish this map
I will finish it, the only question is when.
I believe We all will welcome, and will like this map.
I have one question about this map
will this map be able to be played by 8 players?
It is meant for 2v2, but I could make a 8 player version like Lewin did with Land of the Quick River or whatever it's called in English (not Three Continents, they swapped the names).
And i also would be interested in the amount of hours it takes you to make a map completely like this one.
I have no idea, but many, many hours.
PostPosted: 06 Oct 2011, 12:25
by Lewin
It is meant for 2v2, but I could make a 8 player version like Lewin did with Land of the Quick River or whatever it's called in English (not Three Continents, they swapped the names).
That was 100% my fault, still not quite sure how I managed to get them so mixed up. The correct English name from multiplayer is "Border Rivers" and the single map name is "Land of the Quick River". I prefer the first one so I've called it that for the next demo. "Three Continents" is the multiplayer name for "Across the Desert".
@The Dark Lord: Your map indeed looks excellent

PostPosted: 07 Oct 2011, 16:56
by GreatWhiteBear
http://ifile.it/n856jbu/River%20of%20Gold.rar
Thanks Zoltan
This is my new MP map River of Gold
PostPosted: 07 Oct 2011, 22:15
by ZOLTAN
you have spaces in the URL as maybe a problem?
".....j3t1gu7/River of Gold.rar" ???
PostPosted: 07 Oct 2011, 22:21
by ZOLTAN
@GreatWhiteBear: I am just wondering you have done that map nicely
great job,
PostPosted: 08 Oct 2011, 08:02
by GreatWhiteBear
Anybody wanna play before 9pm?
PostPosted: 08 Oct 2011, 13:49
by GreatWhiteBear
Edited my map see earlier post for correct version.
PostPosted: 08 Oct 2011, 14:29
by ZOLTAN
@GreatWhiteBear: Be connected to
http://webchat.quakenet.org/
channels: #kamremake
whenever you can before 9 pm CET
and if you see others then you could ask them to play
PostPosted: 08 Oct 2011, 14:55
by GreatWhiteBear
I am on right now
but you aren't
PostPosted: 08 Oct 2011, 18:44
by Lewin
Here is a ZIP with a LOT of maps:
http://lewin.hodgman.id.au/kam/Temp/MPMaps.zip
I have been preparing for the next demo, these are the ones that will be included so far. Please download and extract the maps into your "Maps" folder.
PostPosted: 08 Oct 2011, 19:00
by The Dark Lord
Oh I didn't know one of the maps was called Wilderness. In that case I might want to change the name of my map.
Anyway I won't be playing this evening, I got too much to do... Next week I can't play either.

PostPosted: 08 Oct 2011, 22:55
by GreatWhiteBear
Hi guys,
Just played my map "River of Gold" with Lewin against ZOLTAN and Knighter.
We won but mainly just because of the fact that ZOLTAN didn't have enough building space so I'll extend the map a bit on the bottom.
We played for like 3,5hours.
Was a very nice game.
PostPosted: 08 Oct 2011, 23:49
by Lewin
Here's some screenshots of the game GreatWhiteBear just mentioned:
http://lewin.hodgman.id.au/kam/Temp/RiverOfGold-1.jpg
http://lewin.hodgman.id.au/kam/Temp/RiverOfGold-2.jpg
http://lewin.hodgman.id.au/kam/Temp/RiverOfGold-3.jpg
http://lewin.hodgman.id.au/kam/Temp/RiverOfGold-4.jpg
It was awesome, great to finally finish a match like that. I think each weekend we should try to get people who can play for 4+ hours to play together so we can have awesome long games like this. Thanks for playing guys.
Now back to the code and homework...
Lewin.
PostPosted: 09 Oct 2011, 07:16
by GreatWhiteBear
O and maybe an idea for defensive positions.
Height would increase range and lower places would decrease range.