Page 15 of 18
Re: MegaMap Project
PostPosted: 16 Sep 2013, 16:51
by Ben
I imagine so, Killer. It already looks like it will be much better than most maps already included.
Also, a note to those waiting for their turn: Since no remaining areas are adjacent to each other, you can start working right away if you'd like. Just copy+paste once you get the map

Re: MegaMap Project
PostPosted: 19 Sep 2013, 15:18
by woloszek
One question: who will make part: VO?

Re: MegaMap Project
PostPosted: 19 Sep 2013, 15:34
by Bence791
What is it supposed to be? Fighting area? Then maybe I could do it, but I'm kind of a beginner mapmaker

Re: MegaMap Project
PostPosted: 19 Sep 2013, 17:36
by thunder
What is it supposed to be? Fighting area? Then maybe I could do it, but I'm kind of a beginner mapmaker

For me okay.

i will write to you on the list if im next to a pc... anyway you can start to work on it because somebody has copy paste in his editor;)
Oh and i forgot to write a pm to Islar. I hope to he knows it is his turn
Guys who will make the final process? Checking every tiles,storehouse's settings.
Sets the wiews,starting pos etc.... do we vote on for somebody? Or will i do?;)
Re: MegaMap Project
PostPosted: 19 Sep 2013, 17:40
by Bence791
I vote for you, Thunder, since this is actually your idea

And you didn't answer my question, is it a fighting area? Because if not I'm not sure if I'd like to make it

Simply because it would be a very important part of the map :p
Re: MegaMap Project
PostPosted: 19 Sep 2013, 17:45
by woloszek
You can do this Thunder, then I can check and fix wrong tiles (if you cant see).
Bence, yes this is fighting area

Re: MegaMap Project
PostPosted: 19 Sep 2013, 17:50
by Ben
I can do it, Thunder, if you don't want to. However, I don't believe that we should fix people's bad tiles, unless there is a gameplay element involved, such as a blocked goldmine.
Re: MegaMap Project
PostPosted: 19 Sep 2013, 19:55
by Islar
Oh and i forgot to write a pm to Islar. I hope to he knows it is his turn
I am almost done with my part of the map, but I was very busy this week so with some little work I think I will post the map with my part tomorrow or this weekend.
It see it will become a great map!

Re: MegaMap Project
PostPosted: 20 Sep 2013, 07:18
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)

Re: MegaMap Project
PostPosted: 20 Sep 2013, 12:51
by Islar
Here it is, my part. I hope you like it.
Re: MegaMap Project
PostPosted: 20 Sep 2013, 12:55
by dicsoupcan
oh cool now we can see lewin his mapmaking skills in action
Re: MegaMap Project
PostPosted: 20 Sep 2013, 12:56
by woloszek
Very nice job

. I like it! So.. now, Good Luck Lewin!!

Re: MegaMap Project
PostPosted: 20 Sep 2013, 14:06
by Lewin
I'm working on it

Re: MegaMap Project
PostPosted: 20 Sep 2013, 20:25
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)
Islar you crete a really rich part! Thank you!:)
We have almost all type of the tiles. Will we use all?
Have a nice drawing time Lewin! The best test for the editor;)
Re: MegaMap Project
PostPosted: 20 Sep 2013, 20:42
by The Viking
Okay... here is my part to paste. Just remember to copy it with 5 or more tiles around, because there were some changes to make it more natural. Its alright, guys, just few tiles changed, didn't moved mountains or anyhing like that. Just visual.
