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Re: Official KaM Remake Ideas topic

PostPosted: 18 Jul 2014, 17:48
by Kamykos
I think it´s perfect how it is now: Autoready for specs, when you return to lobby and "keep ready" when host is chaning map/settings :mrgreen:
Ow, I didnt know about it :P.
So I have another idea. If spectators start lagging during game then why not include option to kick spectator by the host during the game? Or votekick maybe?

Re: Official KaM Remake Ideas topic

PostPosted: 18 Jul 2014, 22:58
by Ben
I don't see why that's needed. You can just return to lobby and boot the lager there.

Re: Official KaM Remake Ideas topic

PostPosted: 21 Jul 2014, 00:14
by Ben
I'll do my best to explain this:

There is a slider "Serfs per 10 houses" which is used for AI. It's annoying to have to count all the buildings, so perhaps there could be mouseover text (the text that appears on the lower-leftish part of the screen) that says "This Player has [X amount] of houses."

Sounds good?

Re: Official KaM Remake Ideas topic

PostPosted: 21 Jul 2014, 02:33
by Lewin
I'll do my best to explain this:

There is a slider "Serfs per 10 houses" which is used for AI. It's annoying to have to count all the buildings, so perhaps there could be mouseover text (the text that appears on the lower-leftish part of the screen) that says "This Player has [X amount] of houses."

Sounds good?
Yeah that's probably useful for making static villages that won't change size. As long as it's clear that if the AI builds more houses then the number of serfs will increase. Added to the todo list.

Re: Official KaM Remake Ideas topic

PostPosted: 21 Jul 2014, 04:57
by Krom
@Ben: Good idea! :)

Re: Official KaM Remake Ideas topic

PostPosted: 21 Jul 2014, 21:35
by sado1
Based on posts in the color pallette topic... I'd like to suggest adding a "color" that would delete the flag on a building - it'd be very useful in modes like Conquest and Town Merchants. Now I have to set a color to all those neutral buildings, and I risk people mistakenly taking neutral buildings as their own, if they have a similar color. If we were able to make a "neutral/flag deleting" color, it'd make much more sense.

Re: Official KaM Remake Ideas topic

PostPosted: 21 Jul 2014, 22:28
by RandomLyrics
Based on posts in the color pallette topic... I'd like to suggest adding a "color" that would delete the flag on a building - it'd be very useful in modes like Conquest and Town Merchants. Now I have to set a color to all those neutral buildings, and I risk people mistakenly taking neutral buildings as their own, if they have a similar color. If we were able to make a "neutral/flag deleting" color, it'd make much more sense.
Good idea, kinda alpha color ;D

Re: Official KaM Remake Ideas topic

PostPosted: 22 Jul 2014, 03:28
by Krom
Colors dont work like that ;) The flags are always there irregardless of player color. However maybe there could be a command to hide flags for certain player? What about unit colors then?

Re: Official KaM Remake Ideas topic

PostPosted: 22 Jul 2014, 05:17
by sado1
Yeah the method doesn't have to be like I described... I am not concerned about unit colors but I guess units should stay the same - in both mentioned gamemodes only the buildings are important in such a situation.

Re: Official KaM Remake Ideas topic

PostPosted: 22 Jul 2014, 07:50
by Krom
It seems that would be better solved via "neutral" player, who can't have units and whose buildings cannot operate and are shown without flags.

Re: Official KaM Remake Ideas topic

PostPosted: 22 Jul 2014, 15:37
by RandomLyrics
Hm command would be great. Disable house flags for specific player. Units still have player's color.

Re: Official KaM Remake Ideas topic

PostPosted: 22 Jul 2014, 16:55
by Krom
No-no-no, not the "disable flags for player" command! xD
Special neutral player without AI, without units, just flag-less houses. :)

Re: Official KaM Remake Ideas topic

PostPosted: 23 Jul 2014, 15:43
by pawel95
Small thing that can be fixed on two ways: Do not let "Noname" join a multiplayer lobby. Give an error out: Set your Nickname. O R Doesn´t set "Noname" as a deafault name, but just an empty box, so noone can join anyway, first the player has to write anything in the namebox.


Well it´s nothing big, but sometimes random people seem not to see that they joined without a name and noone likes to play with randoms rly :P

Re: Official KaM Remake Ideas topic

PostPosted: 23 Jul 2014, 15:57
by Ben
Well it´s nothing big, but sometimes random people seem not to see that they joined without a name and noone likes to play with randoms rly :P
How is "John" any less random than "Noname"?

But your idea is still fine. I think it would be better if the name box is empty by default; especially since there might already be a Noname; resulting in a confusing error for newbies.

Re: Official KaM Remake Ideas topic

PostPosted: 23 Jul 2014, 17:08
by Krom
Empty box might be even more confusing.