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Re: Official KaM Remake Ideas topic
PostPosted: 23 Jul 2014, 17:12
by Ben
Perhaps a dialog box can open when you first click multiplayer/join a lobby for the first time? AoE has a similar feature and it works quite well imo.
Re: Official KaM Remake Ideas topic
PostPosted: 23 Jul 2014, 17:19
by pawel95
Perhaps a dialog box can open when you first click multiplayer/join a lobby for the first time? AoE has a similar feature and it works quite well imo.
Yep. Nearly all (modern) games have this though. Easy and you can´t get into the Multiplayer Mode until you have written down sth

Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 03:20
by Ben
It would be useful to have an option after watching a replay to "Restart Replay." Along with "Back to Replays." I often find myself restarting replays after the first few seconds when recording shoutcasts because I started off with a weird introduction, etc.
Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 05:07
by Krom
@Ben: IIRC there's Restart button in replay controls (under the progress bar), why don't you use it? )
Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 16:26
by Ben
Ha! Well that would help me with my "issue"

I still think it would be nice to have in the statistics menu

Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 18:56
by pawel95
While playing with Random Lyrics on his special scripted maps:
The "-" button, to hide the wall of script text is nice. However maybe you could replace it /or add another button, so you can switch text "Pages" ? More and more complex maps need like at least 2 pages (Score, and Prizes for example) Random did a good thing in some of his maps, like "show prizelist when storehouse delivery is closed". That was nice but this isn´t very userfriendly, simple to find and in some maps there is no storehosue or buildings at all
Do you think this could be done/do you like this idea?
Pawel
Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 18:59
by RandomLyrics
Yep thats great idea, next to that '-' insert '+" button for the next page, and insert some script or vaule that represent that page

Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 19:01
by Ben
Or just leave the single button that toggles the pages; eventually closing them if needed.
Re: Official KaM Remake Ideas topic
PostPosted: 24 Jul 2014, 21:04
by RandomLyrics
Agree, just one button will be enough. And Actions.PageSetCount(aCount: integer) - example: sets 2 pages. States.PageNumber(); - returns actual visible page number. i think smth like that will be cool ;D
Re: Official KaM Remake Ideas topic
PostPosted: 25 Jul 2014, 09:42
by Krom
Where one wall of text is not enough, having two walls of text .. not sure if that's going to solve it..
Can you attach a couple of example screenshots please?
Re: Official KaM Remake Ideas topic
PostPosted: 25 Jul 2014, 10:25
by sado1
For screenshots, please see the PDF readme of Town Merchants, Krom.
Re: Official KaM Remake Ideas topic
PostPosted: 25 Jul 2014, 10:38
by pawel95
Where one wall of text is not enough, having two walls of text .. not sure if that's going to solve it..
Can you attach a couple of example screenshots please?
Like I already said, in some games there are game prizes: Example: Town Merchants, most players change it now via the storehosue button. The 3 Pages there are: Playerscore(Statistics) / Houseprizes / Wareprizes. These are core elements of this special map. You have to know how much everythings costs, so the only 2 ways are, to switch everytime back to the pdf and look for the prize there

or just to change the page and watch the prizes in-game.
Re: Official KaM Remake Ideas topic
PostPosted: 25 Jul 2014, 11:08
by Krom
Maybe that can be done in another way, e.g. by adding OnHouseSelected event or something of that kind?
Re: Official KaM Remake Ideas topic
PostPosted: 25 Jul 2014, 11:55
by RandomLyrics
Maybe that can be done in another way, e.g. by adding OnHouseSelected event or something of that kind?
Yep i already done it by "repair button" in house, but if u havent any houses and u need extra information text?
My new map where i need it:
http://www28.zippyshare.com/v/1994420/file.html - unpack, play with f11 bots are included. Put some house plans like 2x butchers
I have some houses but i need their buttons for something else.
OnHouseSelection could be cool, but also u need house for that, extra house on the map so its same like "repair button".
http://www28.zippyshare.com/v/94827201/file.html - heres Town merchants, check out pdf or just play within f11 and click "repair button" in your storehouse.

Maybe OnHousePlanSelected - when u pick plan and have time to put it somewhere then i could show the price for that, but still it is not very comfortable

Re: Official KaM Remake Ideas topic
PostPosted: 25 Jul 2014, 12:28
by pawel95
Well my idea behind this was just to be user friendly. Sure you can give it to a button or to an action, like clicking on a house. However more and more maps like these will come and it isn´t possible to remember all these things : in this map repair button means repair house

in this map it means open other text, in a 3rd mission it means to add an extra soldier (all these are real examples). So players, specially the new one that haven´t played the map yet would need sth like a "standard". That was the idea behind the (extra) button, to make it easier for players, to watch all that stuff like prizes,statistics or time.