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Re: MegaMap Project

PostPosted: 21 Sep 2013, 04:43
by Ben
Dang, man, area 10 looks really good! Nice setting with the waterfall :) Why don't you make more maps? :D

Re: MegaMap Project

PostPosted: 21 Sep 2013, 10:12
by woloszek
Come on guys! Let finished it and play on this map (!) (H)

Re: MegaMap Project

PostPosted: 22 Sep 2013, 04:12
by Lewin
Ah I forgot just how slow making maps is :P I've never really made any proper maps before (a few bad singleplayer ones years and years ago), but hopefully I haven't done too badly. I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P

My part is done on top of The Viking's, so now there are just two unfinished areas :)

EDIT: Fixed unwalkable tiles in my area.

Re: MegaMap Project

PostPosted: 22 Sep 2013, 06:24
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)

David(AreaVa)
Bence(AreaVo)
I think to you did pretty well, so you dont necessary afraid of "Eyes of the shapness".;P

And thank you for the paste also;)

Srácok ti jöttök! Rajzoljatok walami odavágós harcteret! S tudjátok csak
Have fun!
;)

Re: MegaMap Project

PostPosted: 22 Sep 2013, 08:10
by Lewin
I forgot to check my area with canWalk, there's a few tiles that are unwalkable in annoying areas :(

I updated my last post with a fixed version. @David: please work on the fixed version or copy my area over again. Thanks!

Re: MegaMap Project

PostPosted: 22 Sep 2013, 10:50
by woloszek
Yes, really nice part Lewin :wink:. Good luck David !

Re: MegaMap Project

PostPosted: 22 Sep 2013, 19:02
by Menszu
Since most of the map is done, and more importantly - all areas between the bases, I must say map looks awesome but have no idea how to divide 4v4 teams. It's hard to find good defensive border between two teams. It might come to playing this map 3v3 but with all variants, I think it fits well in this way - left v right, top v down, 2x corner v corner. Beeing so chaotic and diverse might lead to some nice and various basebuilds., especialy defensive-wise.

Re: MegaMap Project

PostPosted: 24 Sep 2013, 11:39
by kocsis1david
I just noticed I'm the next. I'll begin the work soon.

Re: MegaMap Project

PostPosted: 24 Sep 2013, 16:48
by The Dark Lord
I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P
LOL!

Re: MegaMap Project

PostPosted: 24 Sep 2013, 16:51
by dicsoupcan
I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P
LOL!
every mapmaker has the same feeling, some even have nightmares of you screaming about low quality! well except to....

Re: MegaMap Project

PostPosted: 24 Sep 2013, 20:13
by Bence791
I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it :P
LOL!
every mapmaker has the same feeling, some even have nightmares of you screaming about low quality! well except to....
Because in his case it is reverted

Re: MegaMap Project

PostPosted: 25 Sep 2013, 19:36
by kocsis1david
I finished my part. I tried to make mountains look smooth, but not flat.

Re: MegaMap Project

PostPosted: 25 Sep 2013, 19:55
by Ben
The water connected to Dark Lord's water isn't consistent in flow direction!!! :O

Re: MegaMap Project

PostPosted: 25 Sep 2013, 20:00
by Bence791
Too bad it is already my turn, I'll see what I can do tomorrow :D

Re: MegaMap Project

PostPosted: 25 Sep 2013, 20:01
by The Dark Lord
The water connected to Dark Lord's water isn't consistent in flow direction!!! :O
Image