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				Re: MegaMap Project
				PostPosted: 21 Sep 2013, 04:43
				by Ben
				Dang, man, area 10 looks really good! Nice setting with the waterfall 

 Why don't you make more maps? 

 
			
					
				Re: MegaMap Project
				PostPosted: 21 Sep 2013, 10:12
				by woloszek
				Come on guys! Let finished it and play on this map  
 
   
 
			
					
				Re: MegaMap Project
				PostPosted: 22 Sep 2013, 04:12
				by Lewin
				Ah I forgot just how slow making maps is 

 I've never really made any proper maps before (a few bad singleplayer ones years and years ago), but hopefully I haven't done too badly. I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it 
 
My part is done on top of The Viking's, so now there are just two unfinished areas 
 
EDIT: Fixed unwalkable tiles in my area.
 
			
					
				Re: MegaMap Project
				PostPosted: 22 Sep 2013, 06:24
				by thunder
				Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)
I think to you did pretty well, so you dont necessary afraid of "Eyes of the shapness".;P
And thank you for the paste also;)
Srácok ti jöttök! Rajzoljatok walami odavágós harcteret! S tudjátok csak
Have fun!

 
			
					
				Re: MegaMap Project
				PostPosted: 22 Sep 2013, 08:10
				by Lewin
				I forgot to check my area with canWalk, there's a few tiles that are unwalkable in annoying areas 
 
I updated my last post with a fixed version. @David: please work on the fixed version or copy my area over again. Thanks!
 
			
					
				Re: MegaMap Project
				PostPosted: 22 Sep 2013, 10:50
				by woloszek
				Yes, really nice part Lewin  

. Good luck David !
 
			
					
				Re: MegaMap Project
				PostPosted: 22 Sep 2013, 19:02
				by Menszu
				Since most of the map is done, and more importantly - all areas between the bases, I must say map looks awesome but have no idea how to divide 4v4 teams.  It's hard to find good defensive border between two teams. It might come to playing this map 3v3 but with all variants, I think it fits well in this way - left v right, top v down, 2x corner v corner. Beeing so chaotic and diverse might lead to some nice and various basebuilds., especialy defensive-wise.
			 
			
					
				Re: MegaMap Project
				PostPosted: 24 Sep 2013, 11:39
				by kocsis1david
				I just noticed I'm the next. I'll begin the work soon.
			 
			
					
				Re: MegaMap Project
				PostPosted: 24 Sep 2013, 16:48
				by The Dark Lord
				I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it 

LOL!
 
			
					
				Re: MegaMap Project
				PostPosted: 24 Sep 2013, 16:51
				by dicsoupcan
				I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it 

LOL!
every mapmaker has the same feeling, some even have nightmares of you screaming about low quality! well except to....
 
			
					
				Re: MegaMap Project
				PostPosted: 24 Sep 2013, 20:13
				by Bence791
				I imagined The Dark Lord looking over my shoulder disapprovingly while I was making it 

LOL!
every mapmaker has the same feeling, some even have nightmares of you screaming about low quality! well except to....
Because in his case it is reverted
 
			
					
				Re: MegaMap Project
				PostPosted: 25 Sep 2013, 19:36
				by kocsis1david
				I finished my part. I tried to make mountains look smooth, but not flat.
			 
			
					
				Re: MegaMap Project
				PostPosted: 25 Sep 2013, 19:55
				by Ben
				The water connected to Dark Lord's water isn't consistent in flow direction!!! 

 
			
					
				Re: MegaMap Project
				PostPosted: 25 Sep 2013, 20:00
				by Bence791
				Too bad it is already my turn, I'll see what I can do tomorrow 

 
			
					
				Re: MegaMap Project
				PostPosted: 25 Sep 2013, 20:01
				by The Dark Lord
				The water connected to Dark Lord's water isn't consistent in flow direction!!! 

