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Re: KaM Remake nightly build

PostPosted: 09 Jun 2014, 20:06
by Michalpl
Normal guess its nothing new just a bug it acts like normal building

Re: KaM Remake nightly build

PostPosted: 09 Jun 2014, 21:01
by The Dark Lord
"Normal guess" isn't good enough for me.

Re: KaM Remake nightly build

PostPosted: 09 Jun 2014, 21:03
by sado1
Let me have a normal guess, it'll crash the game. I didn't test it though, but since my post count is so low, why not type about it here...

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 02:36
by Ben
Let me have a normal guess, it'll crash the game. I didn't test it though, but since my post count is so low, why not type about it here...
LOL!!! :lol: Golden potato for sado! :D

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 07:31
by Skypper
After all the wild, normal and even the golden potato guesses.
I wanted to test it and this was the result!

code if you want to test it to :P
Procedure onMissionStart;
begin
Actions.GiveHouseSite(0, 17, 8, 8, true);
Actions.GiveHouseSite(0, 17, 11, 8, true);
Actions.GiveHouseSite(0, 27, 10, 12, true);
Actions.GiveHouseSite(0, 21, 14, 14, true);
end;
just make a grass only map with some builders


EDIT: tested in N6378

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 09:01
by Michalpl
I was right thats all

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 09:45
by sado1
Congratulations, but I am the one that keeps the potato

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 09:56
by The Dark Lord
I was right thats all
Next time better prove it though.

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 11:03
by dicsoupcan
ok time for more experimentation. what happens if you put 2 building entrances from 2 dfferent buillding over each other and let serfs enter the buildings?

Re: KaM Remake nightly build

PostPosted: 10 Jun 2014, 11:18
by Skypper
it is not always possible, only in some cases.
you can't make building plans on top an other

Re: KaM Remake nightly build

PostPosted: 28 Jun 2014, 18:58
by andreus
Bugreport from one of last games

Re: KaM Remake nightly build

PostPosted: 29 Jun 2014, 00:55
by Lewin
Bugreport from one of last games
That crash is already fixed, thanks for reporting.

Re: KaM Remake nightly build

PostPosted: 02 Jul 2014, 18:48
by dicsoupcan
as far as i encounter, all my replays break. Even autosaves break :c

Re: KaM Remake nightly build

PostPosted: 02 Jul 2014, 19:05
by pawel95
GG. It´s because of this error:
That was the rare and unknown error where computers get out of sync in multiplayer, we haven't figured out why that happens yet. It has existed since the first multiplayer demo (it's fairly rare).


:-(

Re: KaM Remake nightly build

PostPosted: 02 Jul 2014, 19:35
by dicsoupcan
well that is why you crashed, but my replays keep breaking consistently on consistency failure. might the the back to lobby button, i have no idea.