Re: KaM Remake gameplay balance
With 2 stables I had around 20 horses at the end of pt, so 20 knights. 20 knights is nice, but I could also have focused on pikemen instead, and then I would have had 40 pikemen.
Don't make a personal war out of this, please! Thank you.No stop talking about something where you know nothing about..
I wonder what you would answer Bence791, who also came to a different conclusion than you?
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Do your tests again, and make it more realistic:
Place 10 knights vs 20 lances, you'll see that your knights will be slaughtered.
Then place 10 knights vs 15 pikemen. (Same amount of iron required)
You'll see, knights will be slaughtered again..
So even if knights may seem op in 1 vs 1, believe me they're not compared to their price.
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Guys, please respect each other's opinion. There's no need to make things personal. Thank you.
To be honest I'm not convinced that either of these changes are balanced. Here's my train of thought:
1. Increased swordfighter/axefighters to 4HP sounds like a good idea in principle because currently they're not really any better than a lance carrier/pikeman and nobody bothers to train them. However, as Siegfried said with his rock-paper-scissors example, a knight should be better than a swordsman and a scout should be better than an axefighter, so knights/scouts also need a bonus to keep this balance.
2. Knights/scouts sound like they will be very much overpowered with 5HP. 10 pikemen should annihilate 10 knights with only a few losses, in the same way the lance carriers in the battle tutorial annihilate the scouts every time with only about 4 out of 12 units lost. 10 lance carriers should have a decent chance of defeating 10 knights, although this should be tested in the current version of the game. Knights/scouts are already very powerful because they're fast, I'm not sure they need any extra bonuses.
3. I guess we could increase the lance carrier/pikemen anti-horse attack so they can still counter knights/scouts.
4. All of this makes militia/other units much less effective because the other units they will be fighting are now tougher, so militia might become useless. Currently a lot of militia can defeat axefighters/scouts, that will require more militia.
5. Maybe a different approach is better, leave all HP the same and increase the attack of militia/axefighters/swordfighters? (currently they're only marginally better than lance carriers/pikemen)
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2. When I say that lances/pikemen are still way stronger than knights/scouts then I say that because I compare them with the costs. When you look from that point of view it still fits the rock-paper-scissors system. Example: You have only 100 chests to buy weapons, player 1 trains only pikemen. 1 pikeman = 17 gold chests. (1 for recruit + 8 for pike + 8 for iron armor) This gives him 5 lances. Player to buys knights, wich gives him 3 knights. (1 for recruit + 8 for sword + 8 for shield + 8 for iron armor + 5 for horse.) Now face 3 knights vs 5 pikemen, this will give you max 1 loose for the pikemen. What I'm trying to say is you can't compare the power of knights since they're way more expensive. When including price to the calculation, 1 knight = 1,66... pikemen and 1,666... pikeman is stronger than 1 knights. So theoreticly knights are weaker than pikemen. Know that 2 lances can kill 1 knight, while 1 lancecarrier only costs 8 gold chests... But know that in a real game you won't buy your soldiers.
So in a real game 1 lance carrier costs 1 gold chest, 2 corn, 2 timber, and don't forget that it also gives you 1,5 saussige. (1 pig = 4 corn, 1 skin = 2 leather armor, 1 pig = 3 saussiges. So 3/2 = 1,5 saussiges.) And this while 1 knight costs 4 corn, 1 gold chest, 6 coal, 3 iron ore. And, you don't get food, wich means you need more farms...
And 1 pikeman costs 1 gold chest, 6 coal, 3 coal, while you don't spend 4 corn, wich can give you 8 breads or 3 saussiges.
So yes, 1 knight kills 1 lance carrier, and even 1 pikeman. But, in a real game you will not have the same amount of knights as you have pikemen/lance carriers.
If people disagree, I invite them for a 1 vs 1 game where they will only focus on knights while I will only focus on lance fighters and pikemen...
So 16 pikemen vs 10 knights gives you 3 looses for pikemen, and 16 looses for knights. In gold this gives us 51 gold chests vs 300, 6 times more expensive losts for knights than for pikemen. Do 3 knights vs 12 lance carriers, this gives us 2 looses for lance carriers and 3 for knights, wich gives us 16 gold chests vs 90, also 6 times more expensive losts for knights.
3. Well by doing that you would have even greater looses than now, I think 6 is already pretty big...
4. I think making militia less useful is rather a good thing. It's good that militia are a part of the game, but they shouldn't be 50% of some people's army.
I think militia shouldn't be used in the main battle, it just doesn't feel right. When I use militia it's more a tactical unit, to win some time, empty towers, flank...
So militia will still be useful, don't forget that they are the cheapest units in the game. (4 gold chests)
And with other units, lance carriers and pikemen will still be very useful, look at the explanation I give in 2., and for archers/crosbow. Making them less important doesn't mean they will become not important. Crossbow will still be one of the major damage dealers to put behind your melee, while archers are, IMO, a great tactical offensive unit.
6. Ok if you don't want to sacrifice singleplayer for multiplayer, I accept that, but when you say there are way more crash repports for singleplayer than for multiplayer, well that's because singleplayer just crashes way more, while multiplayer seems to be very stable. Still I think you know better than I do that with the remake changes the campaignes are now unplayable, when I play the campaigns I'll rather play TPR with the 1.60 patch installed, but well I'm not the one who has to decide about singleplayer/multiplayer priorities.
7. The reason I'm saying all this is not because I'm pretending to know everything, or because it would fit perfectly with my gameplay.
The reason I try to make a point is because I want the remake to be as good as possible, while using the most game aspects as we can. We can't make the game perfect, but we can always improve. We can always try new feauters, if they're not good they can always be removed. So yes we should listen to eachother's oppinion, but only if people know at least what they're talking about...
I'm seeing people giving a clear oppinion how the remake should be, while they haven't played kam for 3 years, others who just started playing 1 weak ago. Making conclusions that make no sence... This doesn't mean that they shouldn't be allowed to give their oppinion, but just think about how objective their arguments are.
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About singleplayer, you can win a mission with a command, I tought it was ctrl + V, but well since I don't play singleplayer I'm not going to discuss about that, there are certainly a lot of players focusing on singleplayer only, I respect that.
Also I realy don't understand what everybody means with stop making this into a personel fight. I respect other people's opinion, if they use correct arguments.
When somebody is making wrong conclussions while talking about something he shouldn't talk about, like with pepa, I don't feel like waisting more time on them than just being brief. With other people, who wants to learn, who can have a wrong conclusion but at least what they say makes some sence, I take time to tell them why I think they're wrong, like with Bence for example. If you mean Sigfried as another example, I'm sorry but his arguments just made no sence, I've talked about it with other people and in that point I wasn't the only one who agreed. I can't know for sure if he did or did not play the RC, but I just asked him, even if it may not have been on the most polite way.
So yes, there are a lot of people with who I don't agree, like we all do. This doesn't mean I make it personaly.
No stop talking about something where you know nothing about..
10 knights vs 10 lance carriers with little to nil losses. That's terrible! Also 10 pikemen only barely survive 10 knights is imbalanced. Pikemen are the meant counter, don't forget that.
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