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Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 22:06
by Ben
I saw that you could trade an iron bar for 3 tree-trunks, but I would have an extremely hard time doing so. Maybe I'll try it sometime...
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 22:57
by Bo_
It's actualy 2.
TDL: It makes people better, but weak players won't be able to let the marktplace make them better, see my point?
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:21
by The Dark Lord
No.

It improves their gameplay as well, so they improve too.
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:23
by Bo_
A good player will make way more profit out of the market than a weak player.
A market does nothing on his own, unlike a farm who will automaticly produce corn.
Understood?

Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:26
by The Dark Lord
Yes of course, but that does not mean a weak player won't improve at all, which is what you said.
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:34
by Bo_
mmmh depends on what you understood with weak.
It should have been total noob instead of weak.
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:41
by The Dark Lord
Yes, but it doesn't take much intelligence to trade for logs if you run out of timber...

Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:44
by dicsoupcan
it also does not take much inteligence to make an extra woodcutter for more timber;)
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:53
by The Dark Lord
That's right. But that has nothing to do with market efficiency.

Trading is a much faster solution, too. The difference is that trading for logs is only a temporary solution, because you are likely to run out of timber again if you do not build additional woodcutters.
Re: Do You Like the Marketplace?
PostPosted: 05 Nov 2012, 23:59
by dicsoupcan
the market is a temporary solution for everything

if you keep using resources for it you will run into problems
Re: Do You Like the Marketplace?
PostPosted: 06 Nov 2012, 00:27
by Ben
I'm really starting to not like this thing...
Umm, is there any chance of the marketplace's role changing? lol
Re: Do You Like the Marketplace?
PostPosted: 06 Nov 2012, 00:47
by Bo_
That's why the market isn't that easy to use...
It's easy to say hey I'll just trade some coal for some logs,
but that means that your gold and iron production will suffer from this.
When you're out of timber, it will still take time until the coal becomes a trunk, the trunk timber and the timber the building.
It's not just 1 click and hup free wood.

Re: Do You Like the Marketplace?
PostPosted: 06 Nov 2012, 00:52
by sado1
But should the marketplace abuse actually be a way faster method of producing wood? Especially when most of the games are short and/or quite a few maps got too much coal, so I don't care about resources depleting?
Re: Do You Like the Marketplace?
PostPosted: 06 Nov 2012, 02:16
by Ben
That's why the market isn't that easy to use...
It's easy to say hey I'll just trade some coal for some logs,
but that means that your gold and iron production will suffer from this.
When you're out of timber, it will still take time until the coal becomes a trunk, the trunk timber and the timber the building.
It's not just 1 click and hup free wood.
This comment really doesn't make sense. It doesn't address the issue: getting tree-trunks just isn't the same anymore.
Re: Do You Like the Marketplace?
PostPosted: 06 Nov 2012, 06:44
by Bo_
Whatever but like people said, it's a temporary solution.
Should it be faster than a woodcutter?
Of course, why would you trade for trunks if it's not faster?
Then it would mean trading your dear limited coal to have less wood than when you just make woodcutters.
I don't agree on most games being pretty short, usualy I have market wood for 15-20 min and woodcutters wood 1h+,
depending on how long the game lasts. If you're talking about maps like The cracked land or river of gold where you have way too much coal then yes,
but then it's because the mapmaker wanted it to be like this.
It's the same for all maps, it's up to the mapmaker to choose how much the market will be needed, like on To maps I don't even need a market on most locs.