Ok, I will write you all a little story.
The Remake is FAR more advanced than you will think from looking at the screenshots. When I first ran the program I was shocked. The village is almost totally functional! About a quarter of the buildings work, and will produce wares, all using the correct animations. (e.g. the woodcutter chopping trees, the carpenter sawing logs) The serfs will transport the wares almost perfectly, with the correct animations of a serf walking holding the goods.
There are a few problems, such as that the path finding will not go around obstacles like buildings, water, rocks, etc. meaning units walk right through houses and other units.
Current implemented buildings:
Woodcutter, Sawmill, Stonemason, Farm, Mill, Bakery, Vineyard, Coal mine, Storehouse and School.
All of these buildings will function, although some with a few issues. (e.g. the stonemason does go looking for a stone hill, he always cuts his stone at 9,9)
Krom and I are mainly working on the user interface at the moment. (e.g. menus, house info pages, etc.) I have added the code to load the text from the LIB files, so at the moment almost all resources (fonts, images, statistics, text, sound, etc.) are being loaded from the original KaM files. (Unlike TKE, no offense Harold) This makes it easier for us as very little is hardcoded. (even animation indexes are loaded from units.dat and house.dat)
Krom is doing most of the actually programming and internal design, and then I do some minor bits like LIB loading. I also clean up after Krom, fixing minor bugs, as well as making the GUI look the same as KaM. (e.g. choosing the right font and positioning the controls in the same way)
Oh and some interesting news: A few days back Krom added a unit called LoadSFX. Guess what it does? Correct, it loads the sounds.dat file and can export them as WAV files! (sounds.dat contains small sound effects like the clash of weapons, sawing of logs, etc.) I thought people might be interested in this so over the next few days I will post all of the sound files on this forum in a ZIP. (as long as you don't mind Krom)
Then you'll be able to do things with them such as use them for a Windows theme or make sound tracks.
Almost every day Krom adds something new, and this project is drawing closer to a fully working village.
Lewin.