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PostPosted: 07 Mar 2010, 23:07
by H.A.H.
That's becouse u checked the bread icon, that way they wont deliver bread to that storehouse
You dont understand what I mean. They should take the food not from the storage to refill the inn. They should take the breads from the bakery to the inn etc.

Look at the screenshot, the bakery is full of breads, but they dont take them to the inn(they go to the storage).

This fix is important for a effectiv running village.
oke my bad i wasnt paying enough attention i guess, was trying to be a smart ass:3

PostPosted: 08 Mar 2010, 20:37
by The Knight
could we get new exe for playing?

PostPosted: 09 Mar 2010, 11:59
by Lewin
could we get new exe for playing?
Now. :)

r734 EXE only is available for download at the usual location.

Please report bugs in this version from now on. A few things have been fixed/added, I'll mention the most important:
- Workers don't get stuck on construction sites
- Wares will be delivered to houses with less rather than closer ones. (TRB reported this I think)
- Labourers will stop walking to a house that has already been completed by other labourers (same with house repair and deliveries)
- A major bug in the delivery queue is thought to have been fixed, but we don't know. So please keep reporting any crashes or issues you find.
- Soldiers will now fight if you move them next to enemy soldiers. Please DON'T report bugs for fighting such as "archers don't shoot arrows" and "troops don't move into the fight". It's very early days yet, we just included it so you can see what it looks like. If it crashes of course please still report it, but keep in mind that fighting isn't as stable as other things.
- Woodcutter not visible while planting
- Troop/house buttons not working after clicking on terrain with them selected
- Crashes and visual glitches with units dying, especially soldiers

Hope you enjoy it, and keep reporting bugs!
Lewin.

PostPosted: 09 Mar 2010, 14:12
by Humbelum
Priority for troup food supply(what the serfs first should take):
1. wine from wineyard
2. wine from warehouse
3. fish from fisherman's hut
4. fish from warehouse
5. bread from bakery
6. bread from warehouse
7. sausages from slaughter
8. sausages from warehouse

Priority for refilling the Inn:
1. wine from wineyard, fish from fisherman's hut, bread from bakery, sausages from slaughter

2. wine from warehouse, fish from warehouse, bread from warehouse, sausages from warehouse

@Fighting system
I write something to it later(or lets discuss about it at the other thread, if this one is especially for bugs etc)

PostPosted: 09 Mar 2010, 14:49
by Krom
I will object for troop food supply:
1. It's never to be seen in KaM in such order.
2. It looks quite ill to feed your troops with wine-only (as it will be going to be).

Inn gets refilled in order of foods - Wine-Bread-Sausages-Fish which is quite ok IMHO.

Inn is usually located next to the Store - which just makes more sense to refill it as fast as possible rather than wasting time (possibly resulting in servants deaths) and waiting for food from Wineyard located 30 tiles away :wink: Anyway Remake does weightens deliveries by importance and distance.

I would also like to point out that Serfs are not that smart to keep in mind complete villages layout and offer-demand changes, otherwise they would've became logistic experts and work in Tycoon or SimCity game of some kind. It's middle-ages :D

PostPosted: 09 Mar 2010, 17:57
by Humbelum
Hm did we talk about the same KaM?
Image
But I have also to correct myself, the right order is:
1. wine from wineyard
2. fish from fisherman's hut
3. bread from bakery
4. sausages from slaughter
5. wine from warehouse
6. fish from warehouse
7. bread from warehouse
8. sausages from warehouse.

Soldiers are less scared with alcohol! Dont waste high quality food for your army!

@Time waste
It's totally wasting time to let all the food store at the warehouse. All serfs are standing in front of the warehouse and you need a lot of more serfs! If you use the red corner at the warehouse you can stop taking food to warehouse and concentrate on the important things to do! Weapons, gold etc.
Did you always play without that?
Or maybe I got a different view of a working village :?

PostPosted: 09 Mar 2010, 19:19
by xzaz
Bug save: http://jump.fm/YPVEI
Image
@above
Its a game right, there need to be elements of difficulty in it else it won't be a game anymore.

PostPosted: 09 Mar 2010, 20:32
by Humbelum
It's a strategy game and thats not only on the battlefield.

archers

PostPosted: 09 Mar 2010, 21:39
by smoula2
I played it, but I dont know if its bug or not....scout go to bowman and atack him, and first line bowmen fire on scout....If its not bug, I think its not good, cause game loses right fight tactics....
BTW: sorry for my english

PostPosted: 10 Mar 2010, 06:46
by Krom
@Humbelum: Perhaps we are talking about different KaMs after all :wink:

I guess you blocked all food delivery to Store to show me that serfs take wine from wineyards? In my TSK serfs always take food from Store and it's always different - wine-bread-sausages in ~equal proportions..

Anyway I think it looks odd and unrealistic to keep troops on wine diet (thats what your algorithm supposes).

@xzaz: What kind of difficulty settings would you suggest to use?

@smoula2: Fights are yet unimplemented fully, e.g. archers attack just like militia - only in close combat :D We'll work on it

PostPosted: 10 Mar 2010, 10:12
by Lewin
Thanks for that. However, you sent me the wrong file. :wink: BugReport.sav is ONLY created when it tells you so on the screen. That save was from a different mission. (stone mines) Next time please send the autosave, (save10.sav) the log (KaM.log) and possibly the archived autosaves. (save11-15.sav) The main autosave, save10.sav is the most important though.

The good news is that I found a bug in the file you sent me anyway, so that's been fixed.
But the access violation was not fixed. Did you destroy any houses in that mission? Because that's a known cause of bugs at the moment. (it's being fixed though)
Thanks for your report.
Lewin.

PostPosted: 10 Mar 2010, 12:48
by Humbelum
@Humbelum: Perhaps we are talking about different KaMs after all :wink:

I guess you blocked all food delivery to Store to show me that serfs take wine from wineyards? In my TSK serfs always take food from Store and it's always different - wine-bread-sausages in ~equal proportions..
Also if the wineyards is full of wine? I dont beleave this.

It's also a tip at the german guide book to get wine for your soldiers.

And I didn't block the delivery to store only to show you that, with this setting they refill the Inn from the producing houses if there is something needed. This progress is called Just-in-time. So they produce only foods if they are needed--> serfs only take foods if needed--> less serfs are needed.
That's no information from the guide book, but your village works faster with this settings.

PostPosted: 10 Mar 2010, 14:37
by Krom
Aha, I think I see it now, you say about a special case when delivery of foods to Store is blocked. Maybe we can make it, but still we would like to feed troops with random types of food :wink:

PostPosted: 10 Mar 2010, 16:11
by Humbelum
Yes that would be great! I think it's clearer now. If there are no foods at producing houses they take them randomly for troup supply from warehouse.

And could you also change this for all the other houses? If delivery of one ware is blocked, they take the wares from producing hosues first and then from the warehouse. Otherwise this feature would totally forgotten.

You see I want to skip one step of the delivery like on this picture
Image

You use your warehouse then only for reserve.

Edit:
@Krom, Lewin or harold
Would you answer the questions of my last post there?
http://www.atfreeforum.com/knights/viewtopic.php?p=7167&mforum=knights#7167

Thank you

PostPosted: 11 Mar 2010, 18:08
by kuba11100
Two laborers stuck on a tile for some reason, happened first time for me:
http://kuba11100.c0.pl/rozne/priv/kamremake/stucklaborerbug/save09.sav