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PostPosted: 16 Mar 2010, 13:44
by Choccs
After reading some pages, i understood u guys are going to completely remake KaM, thats awsome. Hope u guys will be able to finish it

PostPosted: 17 Mar 2010, 05:58
by Lewin
I don't suppose you'd happen to have some autosaves of that would you? Because while I can see what's happened it's really hard to tell why without autosaves.
Here's what's happened: Every unit in the game occupies a tile to stop other units from standing on it. As they move between tiles they become unoccupied and occupy the next one. This can be seen with F11 -> Debug -> Show Units. The green tiles are occupied, magenta squares show when vertices (corners of tiles) are occupied.
The labourers are stuck because the tile they are trying to walk to is occupied for some reason. This is caused by a bug somewhere in the code resulting in the previous tile a unit was on not being unoccupied when it leaves or dies. Did any units get killed on that tile? (just above the inn) Otherwise it could have happened when the inn was built. If you do have an auto saves please send the lot because it could have happened a long time ago.
Thanks for reporting.
After reading some pages, i understood u guys are going to completely remake KaM, thats awsome. Hope u guys will be able to finish it

We hope so too! A lot of the bugs you wrote about in the other topic will be fixed in the Remake. Try out the latest demo if you'd like to see what it's like.
Lewin.
PostPosted: 17 Mar 2010, 09:47
by kuba11100
Unfortunately, I don't have autosaves. BTW, that happened earlier than in 12th minute.
No unit died on that tile. It seems that it was caused while building the inn then.
Notice that there are two laborers at one tile (the one closer to inn), and killing the "hidden one" or sending them to build road at other tile results in two messages: "Integer overflow" and "ASSERTION FAILED! Msg: Dec unoccupied vertex? (C:\Documents and Settings\lewin\My Documents\Projects\Castlesand\KM_CommonTypes.pas, line 214)" - it does not always crash after that.
PostPosted: 20 Mar 2010, 23:05
by Danjb
Hey guys,
Just wanted to give you some support and encouragement - I still check back here every couple of weeks to see if there's any new development.
I think it's awesome what you guys can do and what you are doing and I'm glad this game's still being kept alive. I look forward to seeing what else the future holds
Keep up the good work!
- Danjb
PostPosted: 23 Mar 2010, 12:47
by Krom
Thanks Danjb!
Status report:
Lewin works on melee unit fights, it's almost perfect now

I've been working on MapEd and FontEd, made smooth viewport scrolling for Remake moments ago

PostPosted: 23 Mar 2010, 19:31
by Danjb
No worries!
Good to hear... sounds like this thing's making some serious progress!
I do think this could be really awesome! If we can make an exact KaM replica we can then open it up to all sorts of modding possibilities.
Wish I could be more involved!
PostPosted: 23 Mar 2010, 19:34
by Krom
Danjb, you can be as much involved as you like

We always looking forward for a helping hand

Problem...
PostPosted: 28 Mar 2010, 07:06
by TheM
Hmm... after playing ~ 30 min. I'm getting this error message: "Range check error".
If I click it away, it keeps coming back...
Running on Windows 7 Ultimate.
This is the last part of my log... no errors
- Code:
94ms   Reserved delivery ID 5
1ms  Creating delivery ID 5
0ms  Serf 14 created delivery task 5
1ms  Taken offer from delivery ID 4
130ms  Taken offer from delivery ID 4
94ms  Taken offer from delivery ID 4
105ms  Reserved delivery ID 7
1ms  Creating delivery ID 7
0ms  Serf 65 created delivery task 7
1ms  Taken offer from delivery ID 4
109ms  Taken offer from delivery ID 4
115ms  Taken offer from delivery ID 6
2ms  Taken offer from delivery ID 4
106ms  Taken offer from delivery ID 4
121ms  Taken offer from delivery ID 4
107ms  Taken offer from delivery ID 4
93ms  Taken offer from delivery ID 4
110ms  Taken offer from delivery ID 4
[/quote]
PostPosted: 30 Mar 2010, 09:44
by Lewin
Hi TheM,
Unfortunately I can't debug that error from the information you gave. I need the autosaves that the game creates in the Saves folder. (save10.sav to save 15.sav, one is created every minute and the last 5 are archived) Next time you have an error please send them to me so I can debug it. (
lewinjh@gmail.com)
If you haven't played the Remake for more than a few minutes since the crash the autosaves will still be valid, in which case please send them to me.
Thanks anyway for going to the effort of reporting the crash, we appreciate it.

Lewin.
error
PostPosted: 04 Apr 2010, 13:53
by thibmo
hy krom i had an error in the map: across the dessert.
it said:access violation at adress 004c3929 in module 'KaM Remake.exe' read of address 00000004.
just to let you know:)
PostPosted: 04 Apr 2010, 14:30
by Krom
Hi,
Can you tell us more information - what did caused the bug? Do you have any autosaves which can reproduce the bug?
PostPosted: 07 Apr 2010, 20:21
by thibmo
no sorry:(
tryed a other level without thinking and it's gone:oops:
if i get another error i'll give it directly to you or krom:)
PostPosted: 10 May 2010, 12:49
by The Knight
When can we play new demo? At the last time you have done not much...
PostPosted: 13 May 2010, 19:36
by xzaz
Just wait.. they are not paid for it.. remember they do it for free

Error
PostPosted: 19 May 2010, 13:39
by Sander Vanheste
The third version doesn't work. The pathfinding system
crashes during the play...
(It tries to move a person to a location that doesn't exist,
and so it crashes...)
