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PostPosted: 26 Jul 2010, 14:50
by harold
We're (well mostly JBSnorro) working on archers in TKE at the moment - those arrows are seriously weird
PostPosted: 26 Jul 2010, 15:14
by xzaz
I plan to make a release in a week or two, as usually

Honestly, I don't know when, but I need to have that feeling "I'm confident that there are no major bugs and we can show this to public".
Archers attack may be postponed, it's not that important for upcoming demo. There are bigger issues with fights that I want to resolve first.
Also before release I want to implement a game recording feature, so that bugreports were 100% re-viewable. I've been working on it and it does works already, but needs some cleanup and bugtesting itself
The feature works like so: It creates a ground-zero savegame right on game start and then logs all player commands (well, not all yet) and time these commands were issued. Then on replay this module issues all the commands at precise times and thus the game is exactly the same as it was. Thus, having ground-zero savegame and commands log - all bugs become re-producible for bugfixing.
Same idea can be used in multi-player, but thats later...
The Same method is being used in Age Of Empires 2, here you can also "Record" the game. The record files are not that big and can be played back, and it is pritty handy to later record it with Fraps or other ingame recorders.
PostPosted: 26 Jul 2010, 16:46
by Krom
Harold, you (and JBSnorro) should post more about TKE development. What are you doing, what are you planning to do, whats your schedule and roadmap

PostPosted: 28 Jul 2010, 12:17
by Krom
I was working on game-replays and discovered that they are not consistent with a game they were recorded from. Bugfixing of this issue can take a while since I don't see where's the bug coming from. Thats a must-have-it-working-perfect-or-its-useless feature after all

PostPosted: 28 Jul 2010, 14:04
by Koz
Wow, this is great! Can't wait to play a fully-working version!
PostPosted: 29 Jul 2010, 07:03
by Krom
Consistency bug is solved, at least for fighting missions

PostPosted: 30 Jul 2010, 05:12
by Krom
Now I need to redirect all player input through it and see if it still works
Player input can be split in these groups:
Army control
Building plans
House commands (incl. delivery blocks)
Game settings (deliver ratios)
Cheatcodes (+resources)
That will be enough to generate bugreports
For now replays will serve only one need: catch bugs
PostPosted: 01 Aug 2010, 15:14
by Sebrav
Hi i am here again ( After holidays in France

) With an IDEA and a bugreport.
We'll take the idea first:
New command in the .dat files in KaM remake. For text messages, instead of listing them in the .lib files. It could be a sequence like this:
!SHOW_MESSAGE"We have encounred enemies. SLAY THEM AT ALL COSTS!"AFTER_TIME 4000
That means you'll get the message "We have encounred enemies. SLAY THEM AT ALL COSTS!" after 400 seconds.
and again, this should be made in the .dat files.
Hope you understand the idea
Now for an annoying bug. This happens alot of times for me: (From Stone Mission, i am sure you know the bug. And not only in stone mission)
http://a.imageshack.us/img137/2682/kamremakebug3.png
Sincerely, Sebrav.
PostPosted: 02 Aug 2010, 13:45
by Krom
New command for DAT file looks great, we will definitely implement it one way or another, but there are certain difficulties with multi-languaging. How to show English or Polish message to Dutch player who doe not knows these languages? Whats your idea for such case?
As for the bug - I hope it's long fixed in r800 series.
PostPosted: 02 Aug 2010, 16:39
by Sebrav
Got an idea how to do that!
I see that the single missions got thier own folder, and that is a good thing for my idea
For example: (This is the AcrossDersert files PLUS my "Idea file")
Acrossdesert.dat ( You probably know that one

)
Acorssdersert.map ( You probably know that one too

)
acrossdesert.txt ( Map Description, you see in-game )
Acrossdesert.lib <--- !!!
That "Acrossdesert.lib" could contain the messages that you want to show in-game.
For example: (I dont know how .lib's are constructed, but i am just trying to show my idea).
- Code:
Line=1
Version=English: "We have encountered enemies. SLAY THEM AT ALL COSTS!"
Version=German: "Wir haben Feinde gesto?en. T?tet sie um jeden Preis!"
Version=Polish: "Mamy napotkanych wrog?w. Zabij ich za wszelk; cen!"
Version=Hungarian: "Van tal?lkozott ellens?gei. Meg?lje;ket minden ?ron!"
Version=Dutch: "We hebben ondervonden vijanden. Doodt hen ten koste van alles!"
Version=Russian: (Russian... Thats a hard one... )
[/quote]
(These translations are translated with google, and i have removed all the bugged text, and thats why i removed all text from russian. and some other.)
So instead of:
[code]
!SHOW_MESSAGE"We have encounred enemies. SLAY THEM AT ALL COSTS!"AFTER_TIME 4000 [/quote]
it is :
[code]!SHOW_MESSAGE_1_AFTER_TIME 4000[/quote]
My longest post so far :lol:
Sincerely, Sebrav
EDIT: Hope you got it. When i post with the "code" thing, some letters get removed :evil:
PostPosted: 02 Aug 2010, 18:30
by Krom
I like your idea very much!
I have included it to our to-do list at google-code.
P.S. Having a lot of work to do on my job, so don't expect big Remake news in next few days.
PostPosted: 02 Aug 2010, 21:01
by Sebrav
I like your idea very much!
I have included it to our to-do list at google-code.
It looks great! (on the google site ofc

)
P.S. Having a lot of work to do on my job, so don't expect big Remake news in next few days.
Respect 8)
We all got (luckily!) a life
Sebrav
PostPosted: 03 Aug 2010, 14:11
by xzaz
- Code:
Version=Dutch: "Er zijn vijanden gesignaleerd, vernietig hun! " [/quote]
PostPosted: 03 Aug 2010, 20:47
by Sebrav
- Code:
Version=Dutch: "Er zijn vijanden gesignaleerd, vernietig hun! " [/quote][/quote]
LOL... let me... [code]Version=Danish: "Vi har set inkommende fjender, dr?b dem!"[/quote]
No i do not want to spam, but i love testing Kam remake, but i will be off some days now (holidays:P) so i hope within ~2 months the next demo is ready :)
were can i donate??? (:P)
Sincerely, Sebrav
PostPosted: 04 Aug 2010, 04:36
by Krom
- Code:
Version=Russian: "Мы обнаружили врагов. СРАЗИТЕ ИХ ЛЮБОЙ ЦЕНОЙ!"[/quote]
:D