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PostPosted: 06 Aug 2010, 12:04
by kuba11100
- Code:
Version=Polish: "Napotkaliśmy wrog?w. Zabij ich za wszelką cenę"[/quote]
IMHO that sounds better.
PostPosted: 06 Aug 2010, 22:34
by H.A.H.
- Code:
Version=Dutch: "Er zijn vijanden gesignaleerd, vernietig hun! " [/quote][/quote]
Please make that 'Er zijn vijanden gesignaleerd! Vernietig hen!'
Especially 'hen' is important :wink:
PostPosted: 07 Aug 2010, 04:58
by Foundation
Wow, I'm honestly very surprised that this effort to remake KAM is going so well. About a year ago I found this when tracing back the old memories for KAM. It was great fun though the original game needed quite an overhaul to get all its bugs fixed (before I knew of the patches).
Is this open source? I might decide to contribute to it. You said that you have it hosted on google code, Krom?
What programming language are you guys rewriting it in? C++? I don't know much about the original KAM code or whether you guys need/want any help.
Foundation
PostPosted: 07 Aug 2010, 15:11
by xzaz
PostPosted: 07 Aug 2010, 15:49
by Foundation
Haha, castlesand project. Nice names to avoid copyright infringement.
Whoa, pascal...haven't seen that in a long while. Anyways, if you need/want help feel free to contact me. I'll be following this more closely now that this project seems to have potential to be actually decently finished, gasp!
Sorry, seen too many projects like this fail before, but I'm sure glad this one's still alive. I like KaM a lot too.
Foundation
PostPosted: 07 Aug 2010, 23:19
by H.A.H.
Wow, I'm honestly very surprised that this effort to remake KAM is going so well. About a year ago I found this when tracing back the old memories for KAM. It was great fun though the original game needed quite an overhaul to get all its bugs fixed (before I knew of the patches).
Is this open source? I might decide to contribute to it. You said that you have it hosted on google code, Krom?
What programming language are you guys rewriting it in? C++? I don't know much about the original KAM code or whether you guys need/want any help.
Foundation
C++? That's an outdated language man! Use C# or pascal. Those two are the best languages for desktop applications I know. Java, C, C++ are getting old and out of simple innovative things.
PostPosted: 08 Aug 2010, 12:08
by Krom
The project name was chosen to hide the project within first months when I was not sure if it's going to live or die unborn

Now it's definitely alive
We are coding in Delphi6/7 but project can be compiled in Lazarus as well.
We can accept any help you can offer, but of course we must know what you can do, what you are good at?

PostPosted: 09 Aug 2010, 10:08
by Krom
Been improving Replay function for last few days. It took some time to figure out how it should complement savegames, but now it seems to be settled. There are 3 files in each savegame now: sav (savegame itself), bas (savegame from 1st tick of gameplay), rpl (replay commands queue).
On the other hand - there are still bugs in fights and I'm just tired of fixing them. So what do you say, should we release demo now or try to make it better?
PostPosted: 09 Aug 2010, 13:20
by H.A.H.
Release it as a beta, so we can provide feedback on these bugs. Maybe others can fix it (as in me for example).
PostPosted: 09 Aug 2010, 13:51
by Krom
@Guest: You can fix bugs already, I can provide you with bugreports

PostPosted: 09 Aug 2010, 23:23
by H.A.H.
Fine for me. You may send them to x m a s j o s -at- o v i 'dot' c o m
PostPosted: 10 Aug 2010, 05:21
by Krom
Do you have an ICQ or something? Perhaps we could talk there

PostPosted: 13 Aug 2010, 06:16
by Krom
Nailed another bug in fighting code and now, oh wonder of wonders, KaM Remake is stable - haven't had any crash in last 10 fights at all

PostPosted: 13 Aug 2010, 14:49
by xzaz
I say: Nice,
time for public release :p
PostPosted: 13 Aug 2010, 16:38
by Krom
I say public release is ready, we've fixed all major bugs for now
