Re: New unit brainstorm
PostPosted: 27 Jan 2013, 17:40
Well at first i think it will be maybe "better balanced" when adding the !Warrior! to the MP Game,so matt is right here about the paper rock..system. However TDL is also right that without this unit the balancing of the game is also good so it isn´t that really important to implement new units only to have a much better balancing. We shoudln´t forget about it,that more implementation ==> More and longer testing (Wont be warrior than the only type of army in MP games? (like lances in older release)).
My suggestion was to reimplement the townhall, but Barbs should be only avaible in Campaign/some tactic missions and not buy/Doable.
About new units. I also dont think that we would need much new units only to have them in game
, but like Matt said his idea with this pushing recruits for siege equipment should be a good thing for the Remake and it is only that the game is more "logical" and so here won´t be any discussion about Balanced good / not needed unit (or sth like that)
Last Point is that this for me isn´t an argument:
The developers aren´t for example also (that often) on TS, i dont think that he dont know what is actualy going on in the world of remake
However Matt is still right with the not perfect balancing about Knights and Lances(Knights aren´t beatable really with xbows(Opinion from some other players) / lances arent used more in actually test release)
Last but not least @Krom: like i have said it is clear that moved units need really a huge work(when working without 3d programs). I also think that the existing units are enough(but changing the thing,that warrior would be madeable is an other thing)
Well Matt said to me that he is able to make some good looking Units/objects that will fit into Kam Style, maybe when he will post sth. we will see if it is correct and good for implementing or not really.
From which sides do you need exactly the animation of the stonemeason? So the same like cutting from front only from perspective from behind and from left/right ?
EDIT:
I think you are right at that point. Market values are still a discussion topic,arent it? So we shouldn´t implement to many things so the game will be completly not balanced in the end.
pawel95
My suggestion was to reimplement the townhall, but Barbs should be only avaible in Campaign/some tactic missions and not buy/Doable.
About new units. I also dont think that we would need much new units only to have them in game

Last Point is that this for me isn´t an argument:
I wouldnt expect you to , since you arent very active at all ingame and on teamspeak, huh?

Last but not least @Krom: like i have said it is clear that moved units need really a huge work(when working without 3d programs). I also think that the existing units are enough(but changing the thing,that warrior would be madeable is an other thing)
Well Matt said to me that he is able to make some good looking Units/objects that will fit into Kam Style, maybe when he will post sth. we will see if it is correct and good for implementing or not really.
From which sides do you need exactly the animation of the stonemeason? So the same like cutting from front only from perspective from behind and from left/right ?
EDIT:
One moment the market is imbalanced, the next second it isn't, then rush is too strong and can't be countered, now it can be countered after all, now you say sword fighters are overpowered, I guess the next thing is that they aren't overpowered at all.
pawel95