Post 26 Jan 2014, 09:54 by sado1
I'm not sure we should do the new map format still. What pros and cons are from it?
My initial idea was to use one of empty bytes to store additional tile Id there (as Lewin explained, up to 65536 different tiles). Or maybe use 6 upper bits of rotation byte.
I didn't realize that the new format isn't needed for new tiles. If that's the case, then we definitely should go for it. Shame we didn't think about that 1-2 months ago, as near-RC time is probably not good for a change like that, so it means we will likely play the first maps using it in a year or so...