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Re: MegaMap Project

PostPosted: 09 Jul 2013, 13:47
by Shadaoe
Can't wait to see it !

Re: MegaMap Project

PostPosted: 09 Jul 2013, 14:08
by woloszek
How nice to see my nickname in green (not yellow) :P

Re: MegaMap Project

PostPosted: 09 Jul 2013, 14:13
by thunder
hehe and funny to see it in purple also;P

Re: MegaMap Project

PostPosted: 09 Jul 2013, 14:16
by Kamykos
I have such small part but long way to work on it :P. Hurry up guys :D.

Re: MegaMap Project

PostPosted: 09 Jul 2013, 14:18
by woloszek
Who makes the part under the name of MA and PI? Matt and Pizza agreed to this project?

Re: MegaMap Project

PostPosted: 09 Jul 2013, 14:18
by Siegfried
How about adding a small script to this map? ;)

Re: MegaMap Project

PostPosted: 09 Jul 2013, 14:31
by sado1
How about adding a small script to this map? ;)
"small"... *counts the number of lines of the Florescence script* xD

Re: MegaMap Project

PostPosted: 09 Jul 2013, 15:39
by thunder
Who makes the part under the name of MA and PI?
The Viking has the number 7.

Matt and Pizza agreed to this project?
They don't. Sorry, Pizza still not answered on this invitation,an i think Matt has own project. ;)
But i should be happy if they could also join for this.
We will see it what the time will bring us;)
Small Script
After work maybe we could do some scripted version also as Annie has 3 version...etc..
For me okay, but i think at first good to finish the mapXD until we can talk about possibilities...for me this Wolo centre seems really good for King of the hill script.
oh and almost forget.. be really small script;P
i think when this map will be finished we have to count with ne buildings and units also;P

Re: MegaMap Project

PostPosted: 09 Jul 2013, 15:54
by woloszek
Aha...

I made tactic map (2v2) on my part :P

Re: MegaMap Project

PostPosted: 09 Jul 2013, 16:02
by Vas
Im out.. have no time

Re: MegaMap Project

PostPosted: 09 Jul 2013, 16:14
by Siegfried
"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?

Re: MegaMap Project

PostPosted: 09 Jul 2013, 18:10
by Shadaoe
Doing that would be crazy !

Re: MegaMap Project

PostPosted: 10 Jul 2013, 04:52
by Lewin
"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
During the beta testing of the current release Tef managed to make the game crash by creating a script with over 65,565 characters ;) That bug is now fixed so presumably his script is getting bigger and bigger :P

Re: MegaMap Project

PostPosted: 10 Jul 2013, 06:05
by sado1
"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
During the beta testing of the current release Tef managed to make the game crash by creating a script with over 65,565 characters ;) That bug is now fixed so presumably his script is getting bigger and bigger :P
Holy...

Re: MegaMap Project

PostPosted: 10 Jul 2013, 07:11
by thunder
"small"... *counts the number of lines of the Florescence script* xD
;)
I'm surely not doing another script that big again. But others will, maybe?
During the beta testing of the current release Tef managed to make the game crash by creating a script with over 65,565 characters ;) That bug is now fixed so presumably his script is getting bigger and bigger :P

So do you think MegaScript for this MegaMap?
XD
;P