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				Re: MegaMap Project 2
				PostPosted: 15 Oct 2013, 09:45
				by The Viking
				Okay, tomorrow finally i plan to do my part. Kamyk, Wolo, do not disturb 
 
Edit: No, i will not. Sorry, i move to the lower position. May the next start his part, actually i dont have time.
 
			
					
				Re: MegaMap Project 2
				PostPosted: 20 Oct 2013, 10:25
				by HellRacer
				So  I finished my part.
Here it is:
Good luck to the next person.
			 
			
					
				Re: MegaMap Project 2
				PostPosted: 20 Oct 2013, 16:49
				by woloszek
				Good job! 

 thx for this. Good luck Islar! 

 
			
					
				Re: MegaMap Project 2
				PostPosted: 23 Oct 2013, 18:51
				by Islar
				My part of the map is here. Because i was given an ironmountain already with 300 iron i put my mountains close to my allies ironmountain. I counted the allies mountian has 90 iron so maked about more than 200 iron so that it counts more than 300 iron. I also maked my area a little smaller with water, trees and unwalkeable tiles because it got a huge space to build.
I think the bottom of the allies and my area have to be easy to defend because the allie have to defend it for itself because my storehouse is in the top. I think the left side of those locations can be open because we can both defend it.
Just some ideas, i don't want it to be a really easy or really hard location.
DOWNLOAD
I hope you like my part.
 
			
					
				Re: MegaMap Project 2
				PostPosted: 23 Oct 2013, 20:01
				by woloszek
				Cool job  

 and thx for that! Good luck TheRagingBullet!  

 
			
					
				Re: MegaMap Project 2
				PostPosted: 24 Oct 2013, 16:42
				by sado1
				Good job, looks just as I hoped.
			 
			
					
				Re: MegaMap Project 2
				PostPosted: 25 Oct 2013, 18:09
				by TheRagingBullet
				hey guys, i finished my part here it is
good luck viking 

 
			
					
				Re: MegaMap Project 2
				PostPosted: 25 Oct 2013, 21:17
				by woloszek
				Thx for this part, nice job  

. Good luck Viking, again  
 
  
 
			
					
				Re: MegaMap Project 2
				PostPosted: 26 Oct 2013, 00:22
				by Ben
				Are there any fighting areas left?
			 
			
					
				Re: MegaMap Project 2
				PostPosted: 27 Oct 2013, 10:15
				by woloszek
				Are there any fighting areas left?
Look on the first post, Ben. Which area do you want?
 
			
					
				Re: MegaMap Project 2
				PostPosted: 27 Oct 2013, 16:51
				by Ben
				Any fighting area that is left is good for me.
			 
			
					
				Re: MegaMap Project 2
				PostPosted: 28 Oct 2013, 17:43
				by woloszek
				Any fighting area that is left is good for me.
Ok, so area 7th is for you  

 
			
					
				Re: MegaMap Project 2
				PostPosted: 28 Oct 2013, 18:58
				by The Viking
				Okay, i did my best, but i think there is something i should improve, just don't know exactly what is this. 

  My idea was to continue canyon that somebody made very good. It should be interesting.
 
			
					
				Re: MegaMap Project 2
				PostPosted: 28 Oct 2013, 19:22
				by woloszek
				ok Viking, when you improve your part (you know what 

 ), then the next person will be able to start.
 
			
					
				Re: MegaMap Project 2
				PostPosted: 28 Oct 2013, 21:28
				by The Viking
				Okay, few fixes attached 

 It's actually easy in mining and really hard in farming. You have to cut down a forest. Hope is good.