Okay, I recorded a video, it's a bit choppy and laggy but overall it shows enough eye-candy for anyone
Will upload it to my host in few minutes. Can you do me a favour and mirror it at your site, my traffic is limited.
Here's link to video, Litude, if you can, please mirror it ASAP. Music is added to avi in post-processing. KaM Remake is absolutely silent for now.
http://krom.reveur.de/Temp/Remake_video_2009_02_09.rar
Mirror by Lewin:
http://lewin.namsys.com.au/kam/mirror/downloads/Remake_video_2009_02_09.rar
Thanks.
Additional controls panel is for development phase only. It features controls I need in debug. Whoi knows, perhaps some will find their way into final product. I will list all of them now:
- Zoom control
- Passability overlay shows overlay on terrain for various passability types (e.g. CanWalk, CanBuild, CanPlantTrees, etc..) So far units preserve only CanWalk rule.
- Speed controls speed up and slow down game logic, you can see that in video demo. Without speedup it would be impossible to develop such slow-paced game like KaM
- Pause sets game on pause, simple.
- Wires show terrain height, just like in KaM Editor of mine (in fact they didn't changed since then)
- Overlay shows UserInterface controls boundaries to see if all aligned well and is rendered properly.
Two other buttons ontop of swords are to launch a game an place structures on map. Arrows add all that you see on screen. 1. adds only storehouse and 3/3 serfs/laborers as in video.
I guess thats all for now )
Remember, everything is WIP and of course I have not enough time to make it KaM replica. There are hundred_and_one such small mistakes like one you pointed out. So far I'm concerned about bigger things, all these smaller bugs will be fixed and polished much later