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PostPosted: 30 Sep 2010, 18:05
by Krom
Make sure you have latest KaM Remake Demo from my site and latest EXE patch from google.code! This should solve the crash in options menu.

We will try to do something with music.

Unit walking errors - all being fixed, wip
other errors - plz be more specific and we will try to fix them :)

PostPosted: 01 Oct 2010, 11:43
by Lithuanian guy
I downloaded your demo maybe a week ago - the 4th demo like you called it in your site . today i downloaded an adidtional KaM_Remake_r1007.exe , run it and got same error when presing slovakian language in option menu .
both .exe size is indentical so seems like i have latest version



maybe its because of my PC ?

PostPosted: 01 Oct 2010, 11:56
by Lithuanian guy
OK MY MIstake - the version is diferent one is older 970, other 1007 .

should i rename Kam_remake_r1007.exe to kam_remake.exe or its not diferent ?

PostPosted: 01 Oct 2010, 14:09
by Krom
EXE name is not critical, you can keep it.
What is important - each demo has some new or moved files and incompatible/old exe will look for wrong files at wrong places, so it's very important to have matching Demo and EXE! :)

PostPosted: 08 Oct 2010, 07:23
by Krom
Been working on some bug fixes lately:
+ Access violations when closing the game window by Alt+F4 (Tasks were not freed properly)
+ Menu buttons in replay don't work, no way to exit other than F11 (added replay controls)
+ Sometimes the taskbar stays on top in fullscreen mode
+ Message should be displayed when replay reaches end (e.g. replay complete, would you like it to continue?)
Next task in row - fix soldiers orders. (Troops walking from A to B. If send them to C, they will walk to B and only then to C)


@Siegfried: I have an idea. What do you say if I include you into our team and you will commit "compilation guide" to google.code? Just like we do our commits. Adding and tweaking the texts every now and then, nailing bugs and expanding sections, checking errors and suggesting better layouts. SVN can handle HTML/RTF/TXT just fine :)

PostPosted: 08 Oct 2010, 14:28
by Siegfried
Hmm, that's an interesting idea, especially for one reason.

Up to this point I still did not decide whether I should write a simple .doc where everyone would be able to change everything if needed. Or if I should write it in plain latex (more stable, especially with some screenshots).

Writing a html is a very good idea! I think I'll go with this.

Up to now I don't have a google.code-account. Is there anything I should know before registering?

I spent the last few weeks learning and trying to understand the pascal code as I thought of compiling it under my linux. But I must confess that it's harder than I thought. Don't get your hopes up, I probably won't be able to contribute to the actual development. It will be only the compiling guide.

PostPosted: 09 Oct 2010, 15:58
by Krom
HTML with pics looks like the best option, see KaM Remake readme for example.

You need to have a gmail.com account, do you have one? Email me and I'll send you an invitation by e-mail.

PostPosted: 11 Oct 2010, 13:18
by Krom
Lewin has implemented Goals and I have fixed few annoying bugs :)
+ ct_Attack_Position (!ATTACK_POSITION command in script) has been implemented
+ Goals and messages from mission script have been implemented
+ Message stack controls do not anchor to the bottom when resizing the screen
+ Troops walking from A to B. If send them to C, they will walk to B and only then to C
+ When destroying a building, soldier will attack a citizen walking nearby - he should do that only with soldiers
+ When using right click to move warriors the direction indicator doesn't appear until the mouse is moved

PostPosted: 11 Oct 2010, 22:12
by The Dark Lord
Nice progress. :)

PostPosted: 14 Oct 2010, 13:38
by Siegfried
Just to let you know: since Lewins updates, the code doesn't compile with fpc anymore.

PostPosted: 14 Oct 2010, 18:15
by Krom
I will take a look and fix it now :)

See, thats why it's hard to maintain 2 versions without someone keeping an eye on both :wink:

Custom map, NPC units do nothing

PostPosted: 27 Oct 2010, 20:59
by Magnitudemus
Hi,

first of all, I personally think its great people are working on a remake! props to you all!

second:

Having an issue with the game. I edited a map with the editor, and tried to play. however, i quickly noticed something: the enemy will not build anything.
I gave them a place to eat on the 2nd edit so they wouldn't die right away. but it does nothing but stock that (so thats in place)

I'm guessing a structure for the builders is missing?

PostPosted: 28 Oct 2010, 07:52
by Krom
Thanks for stopping by! :)

Thats right - there's no building AI yet.


Meanwhile:
I'm busy at work and slowly rigging a chat
Lewin is doing AI scripting
Alex has briefly returned to project and made serer-side of chat in few days

Talking with Vas about including his maps and campaign into Remake
Arguing with Jan about expanding RX format to support 32bit sprites.
Siegfred has finished Lazarus compilation guide - give it a try!
Sent beta-version of new exe to TheKnight, let's see how many bugs he will find :wink:

building AI

PostPosted: 28 Oct 2010, 11:11
by Magnitudemus
thank you for a timely response.

On the building Ai, I'm willing to test if/when you guys make progress in it. I've played around with the editors (both build in and the solo one) but having to build the teams is quite hard to balance. (I usually make the enemies very powerfull, to reflect the final missions)

I had a very nice (imho) first try map made, but only saved the map and forgot to save the mission (using the solo editor). well trial and error but yeah :P

Also, on bugreporting note:

When playing the default game, after different amounts of time it will give errors about walkthroughobject or something along those lines (at work machine atm, cant check what error it was exactly until im home)
I'm guessing this is because for some reason a unit tries to walk through a building, but not so sure (it happened during both campagains, aswell as pre and self build single maps)
Any idea what could be done to fix this?
Ill see if i can get the replays aswell, if theyr not saved automatically ill rerun a game and try to reproduce the error using an as small town as possible in single maps, and during the first missions of the campaigns.

PostPosted: 28 Oct 2010, 11:53
by Krom
Don't bother with replays - we have fixed that error! :)

Lewin can tell you more about AI ..