Map Database  •  FAQ  •  RSS  •  Login

KaM Remake -> Multiplayer Demo out!

<<

Kridge

User avatar

Crossbowman

Posts: 201

Joined: 25 Dec 2010, 23:00

KaM Skill Level: Fair

Location: Netherlands (GMT+1)

Post 10 Jun 2011, 13:24

Nope, you dont.

Just look on this forum. The Kingdom Expanded (TKE) is one of them.
´Kridge`
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 13 Jun 2011, 19:00

There's a new demo - 1st Multiplayer Demo of KaM Remake! Download from my site.

Bear in mind, that multiplayer is still an early beta - we hope to improve it in next patch.

Here's changelog:

1st Multiplayer Demo (r1793) - 2011-06-13:
+ Multiplayer lobby
+ LAN multiplayer beta
+ Improved AI scripting [Lewin]
+ Custom images in menu and cursors
+ Bugfixes

Fixed in KaM Remake 1st Multiplayer Demo 2011-06-13 (r1793):
<===================================================================================>
+ Units commanded to go deep into unwalkable terrain would cause "walkto 0:0" error
+ CanWalkRoads displayed wrong areas in MapEd
+ Fixed units walking diagonaly through fights or other units [Lewin]
+ Fixed file access permissions requiring read-and-write access
+ Zooming ingame should pivot to cursor location
+ Updated MapEd sprites (thanks to StarGazer)
+ Added additional cursor images by StarGazer
+ Fixed flag rendering order for army units
+ Fixed bug when unfinished house demolishing would count as self-destroyed house and cause players defeat
+ Yellow "knights and merchants credits" text will be overwritten by scrolling credits-text
+ Fixed crash when .libx file is missing
+ Fixed crash in MapEd when decreasing house condition below 0
+ If two units attempt to gather the same resource, 2nd unit will now find a different resource or go home
+ Fixed another cause of crashes in replays and multiplayer games, (happening after Swine/Stable building)
+ Archers could attack enemies outside of their sight (in fog of war)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 14 Jun 2011, 13:14

My list:
  • - My sound crashes, only the music its disturbed it didn't do this in the last release
    - Its handy to have a 'IP' button for the Host in the mulitplay game so you know always the Ip address of the host
    - I got lags of 1000 ms, noticable (i tested it across subnets and localhost to localhost
    - My unit selection is not realy on the unit but a little under it
    - What ports are you using?
Very nice work guys, will test more later this evening.
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 15 Jun 2011, 10:45

How to play with others?
<<

Siegfried

User avatar

Knight

Posts: 494

Joined: 24 Jul 2009, 22:00

Post 16 Jun 2011, 07:43

Very nice :)
I'm going to try it out in a quiet minute.
<<

Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 17 Jun 2011, 18:03

So far we use port 56789.
1000ms lags are hardcoded, we plan to add adaptive lags later.

greets
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

H.A.H.

Post 17 Jun 2011, 18:19

So far we use port 56789.
1000ms lags are hardcoded, we plan to add adaptive lags later.

greets
But how can I play against someone else?
Do I have to arrange it with somebody in the forums first? I don't quite get it :/ but the single player thing works very nicely! I'm enjoying KAM once more :) the community owes a lot of thanks to Krom and Lewin and everyone else who contributes to these remakes!!
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 17 Jun 2011, 18:20

^sorry, I wasn't logged in but the above comes from me.
<<

xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 17 Jun 2011, 19:52

^sorry, I wasn't logged in but the above comes from me.
Its LAN playing, they already created a Internet button for the future but it is based on the same principles as LAN playing.
One person creates the game, and the other one can join the game due the usage of the IP address by the HOST.
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 18 Jun 2011, 11:57

Ok, so where can I find people to play with? :)
<<

xzaz

Barbarian

Posts: 105

Joined: 28 Jul 2009, 22:00

Post 18 Jun 2011, 13:06

Ok, so where can I find people to play with? :)
Outside? Friends? Internet? Family? Just people dude :lol:

And it is testing, so if you have 2 pc's you can play against yourself :)
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 19 Jun 2011, 11:52

Ok, so where can I find people to play with? :)
Outside? Friends? Internet? Family? Just people dude :lol:

And it is testing, so if you have 2 pc's you can play against yourself :)
Ok I just thought there would be some people here on this board to arrange games with :) sorry that I don't have any friends willing to play a 12 year old computer game :wink:
<<

TRB

Farmer

Posts: 20

Joined: 10 Jan 2010, 23:00

Location: Bedum, Groningen, Netherlands

Post 19 Jun 2011, 13:07

The demo doesn't work on my pc. Nothing happens when I click the .exe file. Any idea what it could be?
MBAM did say that the .exe file was infected with Rogue.Agent. But I think that's a false positive, as it came directly from the .rar file.

Edit: It's working now, I clicked ignore on the warning from MBAM.
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 19 Jun 2011, 14:28

The demo doesn't work on my pc. Nothing happens when I click the .exe file. Any idea what it could be?
MBAM did say that the .exe file was infected with Rogue.Agent. But I think that's a false positive, as it came directly from the .rar file.
I had to run the little file oalinst first as instructed in the readme and it works perfectly fine for me. Running on Windows 7.
<<

krisdw

Pikeman

Posts: 158

Joined: 22 Feb 2010, 23:00

KaM Skill Level: Average

Location: Belgium

Post 19 Jun 2011, 18:35

I've found a bug. Am I supposed to report it here?

Image

The builders won't build my swine farm. I assume it's because a part of it is built on roads.

This is in mission 2 of TSK.

Return to “Feedback / Discussion”

Who is online

Users browsing this forum: No registered users and 3 guests