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Re: Multiplayer mutators

PostPosted: 01 Sep 2012, 17:25
by Private.NL
could not read for like 5 days, so i don't really know what has been written exactly :P

Re: Multiplayer mutators

PostPosted: 02 Oct 2012, 13:09
by pawel95
If they would be fixed siege equipments and it would be implement:

New Mutator: Siege shop avaible/Not avaible.

Re: Multiplayer mutators

PostPosted: 02 Oct 2012, 13:37
by Kridge
It is not that they need to fix it, they just think they are to overpowered

Re: Multiplayer mutators

PostPosted: 02 Oct 2012, 13:56
by Bence791
Pawel, I don't think it would be that good to have them balanced and implemented as a mutator.. I'd suggest to add them as a multiplayer mutator how they are like... Or to implement them as a part of the singleplayer, because as the devs said, they mess up multiplayer (I agree though).

Re: Multiplayer mutators

PostPosted: 02 Oct 2012, 15:03
by pawel95
Pawel, I don't think it would be that good to have them balanced and implemented as a mutator.. I'd suggest to add them as a multiplayer mutator how they are like... Or to implement them as a part of the singleplayer, because as the devs said, they mess up multiplayer (I agree though).
Yeah quite good point. I think Anti would not like to discuss that here. There were 10 times of discussions about Suege shopt. I wanted only to say, that maybe IF they will make mutators, that this could be a new mutator. :D


pawel95

Re: Multiplayer mutators

PostPosted: 20 Oct 2012, 14:08
by Remake 2012
@Mutators

Mutators will be in neXt Remake ?

Re: Multiplayer mutators

PostPosted: 21 Oct 2012, 13:57
by Lewin
@Mutators

Mutators will be in neXt Remake ?
Maybe in the next major release, but obviously not in this minor hotfix coming out in a few days.

Re: Multiplayer mutators

PostPosted: 30 Oct 2012, 07:37
by Remake 2012
I have a small little mutators:

- ballista (on)
- catapult (on)

:D

Re: Multiplayer mutators

PostPosted: 01 Nov 2012, 04:46
by Ben
Image

... was my reaction! Especially for the food part. Mostly for the food part. Imagine how many people will give up on food because they find it easier? Especially in a growing community where there are many people who are new to the game. These new players will find it easier to skip food and they may never go back to it. No. This must not -- no -- cannot happen! Well at least in my opinion :wink:

Speeding up the gamespeed, blocking the market, and only militia sounds good. I like those ideas.
Perhaps buildings produce x2 resources would be an interesting one?

In any case, these should be saved for later as many others have previously stated.

Re: Multiplayer mutators

PostPosted: 24 Nov 2012, 00:33
by Vladimir
Sounds Great! In my opinion unlimited resources, only militia and unblocking the siege workshop are the best options ;)

Re: Multiplayer mutators

PostPosted: 24 Nov 2012, 10:19
by Remake 2012
Sounds Great! In my opinion unlimited resources, only militia and unblocking the siege workshop are the best options ;)
"no food" army is better ;)

Re: Multiplayer mutators

PostPosted: 24 Nov 2012, 13:49
by ChrisEggII
- Speedup x1.5
Sometimes I think there should be speedup x3, for players, who have only 1 hour for game. And I totally agree with Remake, this should be a good idea.

And I have 3 more ideas:
-Block towers (Idea as old as Remake. This is really annoying, when you can't win with someone, because he has >40 towers and 0 soldiers)
-No fog of war (Very useful when someone want to teach new player how to play)
-Start with a built villages

Re: Multiplayer mutators

PostPosted: 24 Nov 2012, 13:59
by Da Revolution
Chris I only agree with the blocked towers.

Just put the beginning player in your team so you can teach him stuff. And built villages don't have anything to do with the mutators, thats a map making issue.

Re: Multiplayer mutators

PostPosted: 24 Nov 2012, 16:28
by EDMatt
I think this will make most beginners play with these settings and never learn to play the "real" KAM , because it might just be a ot of work to learn the game.

Re: Multiplayer mutators

PostPosted: 24 Nov 2012, 16:35
by vovets1
The idea is good, but I think it is in order to have fun =) standard as was the main type of game, and will remain so.