As I said in the RC email, we would like to receive feedback through the forum. This means the feedback is recorded so we can refer to it later, and publicly accessible so anybody can comment on it at any time. I'm not saying that real time TeamSpeak discussions aren't a good way to discuss ideas, but we would prefer it if you have those discussions on TeamSpeak, then come and post the result and arguments for it here. Maybe you could arrange for one person to take notes during the discussion and post them on the forum?
Being upset that we don't stop by TeamSpeak for a chat is like one player being upset that we don't call him up on Skype to ask for his opinion on the game. We've said many times that the forums are our preferred way to receive feedback and have discussions, so I'm not sure why people are still surprised and indignant that we're not often on TeamSpeak. Someone said they feel left out because we don't come on TeamSpeak. How are you left out? We give you an equal opportunity to give us feedback as every other player, and we even told you how we'd prefer you to give us feedback.
Reading some of the messages here it seems that certain people feel like the KaM Remake devs owe them a great debt and should come chasing after them to get their valuable feedback. Well that's not how it works. You come to us when you have feedback.
During r4279 testing I never reveived any questions and was never asked to help with some particular issues. Not to mention that all of testers including me were active.
When we send out and RC and say something like "Post feedback on the forum", I assumed that implied the question "What do you think of the changes? Post your reply to this question on the forum". Should I write that in the email next time?
Tips when giving us feedback: Post it politely and constructively. Accusing us of ruining the game and trying to get our attention by saying stuff along the lines of "I'm going to play any more until you fix this" doesn't help at all in your arguments, and just makes us take you less seriously. Talking in an accusative tone, (as if we're trying to make the game bad or not going on TeamSpeak just to upset everyone) or talking indignantly also doesn't make us feel like taking your statements seriously.
Examples of good feedback I've seen include The Dark Lord and Leeuwgie. When I read their posts I am left feeling like "This person has well-thought-out arguments and posted their feedback constructively." I actually feel like I would actually like to take the time to have a 1 on 1 conversation with them (or in a group) to explore their ideas further (on the other hand the tone of the players who are demanding us to come on TeamSpeak don't make me feel like having a 1 on 1 conversation with them at all). If you post more constructively and less accusative/negative then we're far more interested in your feedback. Note that I mostly disagree with The Dark Lord and Leeuwgie's opinions on the building unlocks, but I still find their feedback constructive and I would like to learn more about their opinions.
Regarding the actual discussion of building unlocks:
- if the problem is that it makes maps too easy them maps can be modified to have less timber, stone, food, etc.
- if the problem is that players build too much before peacetime then you can play with 5 or 10 minutes less peacetime
- if the problem is that new players get confused and run out of wood/stone or forget to build an inn, that's a serious problem which needs to be considered
The goal of these changes is to make the early part of the game faster and less dull. We get a lot of complaints from people who say stuff like "I love KaM but it takes too long to play a game. I have to set aside 2 hours every time I want to play. Often I find myself just waiting for stuff to be built before I order the next thing." Allowing faster gamespeeds will help but the problem is that after you build the sawmill you need to pay more attention, it's only the part of the game before the sawmill which is slow and less interesting. And you can only speed up the game to a certain point, I find 2x is as fast as I'm comfortable with. Obviously we're not going to have an option for "gamespeed before sawmill" so people can play that part of the game at 10x speed and the rest at normal, so unlocking buildings a bit faster seemed like a good solution. It allows you to build more things at once early on and get the sawmill faster, thus cutting out an uninteresting time of the game where things progress slowly and you end up waiting around a lot.
When quitting from the replay viewer, the shown statistics are not for the human player. Maybe the last selected?

Thanks for the report

I've added it to the bugs list.