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Re: MegaMap Project 2
PostPosted: 06 Nov 2013, 21:22
by Jeronimo
I'm working on my part at the moment. It's kinda big so it will take me a week or so.
Re: MegaMap Project 2
PostPosted: 06 Nov 2013, 21:46
by woloszek
Dont worry.. You have two days! Im jokeing

, Have fun!

Re: MegaMap Project 2
PostPosted: 20 Nov 2013, 17:14
by Menszu
Ekhm... am I the only one impatient? What's going on..?
Re: MegaMap Project 2
PostPosted: 20 Nov 2013, 18:05
by Jeronimo
I'll upload it this Friday. I'm polishing a nice part.
Sorry for delaying this project.
Re: MegaMap Project 2
PostPosted: 21 Nov 2013, 16:54
by Killer!!
hey Jeronimo could you upload the map in a .zip file to me?
I can't download .rar files so if you have finished your part it would be nice if you upload the map in a .zip file?
Re: MegaMap Project 2
PostPosted: 21 Nov 2013, 18:07
by Ben
Seriously, Killer, it is about time that you download winrar

Re: MegaMap Project 2
PostPosted: 21 Nov 2013, 18:16
by Skypper
i dont have it, i use Total Commander and i like that way more
Re: MegaMap Project 2
PostPosted: 21 Nov 2013, 18:18
by Ben
My point--get something to let you decompress .rar files

Re: MegaMap Project 2
PostPosted: 21 Nov 2013, 18:25
by T*AnTi-V!RuZz
Seriously, Killer, it is about time that you download winrar

Or 7zip, that's free.
Re: MegaMap Project 2
PostPosted: 21 Nov 2013, 18:29
by Skypper
isn't winrar free

Re: MegaMap Project 2
PostPosted: 22 Nov 2013, 21:28
by Jeronimo
Here is my finished part:
65% glaciars
25% forest
10% dirt
Good luck Killer!
Re: MegaMap Project 2
PostPosted: 22 Nov 2013, 21:31
by T*AnTi-V!RuZz
isn't winrar free

Depends. If you don't mind the 'BUY WINRAR NOW' message everytime, then it is.
Re: MegaMap Project 2
PostPosted: 22 Nov 2013, 21:45
by Skypper
damn that i always call it crap ware, if a program needs to do that i must be bad.
But maybe i am wrong
Re: MegaMap Project 2
PostPosted: 23 Nov 2013, 00:01
by thunder
Jero,Jero,JeroXD
It is a new style. I've never seen this kind of strange icehills. ;=P
Personly i liked that part! Good and strange idea!
BUT
Can i offer some little things?
That forest is walkable everywhere. I can image some little starnger elevations there also, and other pine trees. there will be interesting fights, and many hidden units.
and maybe less trees there. For me that forest is only 6/10,but the north side is absolutly okay!
gg
Re: MegaMap Project 2
PostPosted: 23 Nov 2013, 18:00
by woloszek
Wow, crazy idea!

I like this part but i must agree with Thunder's opinion. Forest isn't too dense? Visual is ok for me, but idk what the players will be to think about it, when their army will be in there and see nothing.. but we will see in the future
about icehills - cool idea but I pointed out the bad creases (can you correct it?)
ofc thx
Now, good luck Killer!
