Lewin, i got the server log from yesterday, maybe their is some information you found interesting.
Thanks for that, nothing important I can see in there, it seems to be working well! And once again thanks for hosting the server and making all of these games possible
A feature that would be nice to have on the master server is to be able to see how many games are currently being played.
Yes the master server will show that, and much more! In fact I might show you a screenshot of what I've been doing:
http://lewin.hodgman.id.au/temp/multiplayer.gif
Notice the list of servers loaded from the master server (those are real servers I created to test, although the state/players/ping is fake at the moment) Also the announcement message at the top is loaded from the master server, so it can be changed easily. I can also set different messages for each language, and the message will tell you when you need to update your version. (it won't let you use the master server unless you have the latest version, in case we change the protocol) I plan to add a list of players in the selected server to the "SERVER DETAIL" panel on the right. Each room in a server will be shown as a new item in the server list, with the last item always being "create new room". e.g. the list might be:
Lewin's Server #1 Players: 0
xzaz's Server #1 Players: 4
xzaz's Server #2 Players: 2
xzaz's Server #3 Players: 0
Any suggestions will be welcomed
@Jolinar_CZ:
I'll make towers miss sometimes, thanks.
Yes sorry about the disconnecting. We will add connection resuming eventually but there is a fairly big list of multiplayer tasks to do already, so it probably won't make it into the next demo. Hopefully the one after! Note that the autosave should be created at the same time on everyone's computer, (assuming they have autosave turned on) so as long as you all exit the game as soon as a player disconnects everyone should have the autosave file already. It won't let you load it if they don't match, so give it a try next time. Just a tip.
We plan to eventually change the message system so it is more usable, and you do not end up with 500 "house not occupied"/"troops hungry" messages if you walk away for half an hour

So a fast way to delete messages won't be necessary then. For now you can use "Delete" on your keyboard when you have a message open, so you can click on the bottom of the message stack and press delete on the keyboard at the same time to delete messages quickly.
Thanks for your input everyone, it makes me even more motivated to keep programming

Lewin.