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Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 08:46
by pawel95
Great Game from spectator 2 and 3. Kamtv? Great attack. Didnt thought you will survive PT. Really great super ultra high priority extra superb "fantastic" good game.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 10:52
by santa
gg blud! :D IF mad rush you after peactime you dont have any chance to defend, but he didn't :D anyway gg!

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 12:54
by Itlerion
i wonder why weekend hasnt post our game yet . we playd first days and i lost but he never write results, isnt winners job to do it?
what is weekend doing? ?

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 13:44
by pawel95
what is weekend doing? ?
I think there is an easy answer. It's Tuesday, so weekend is far away :D come back in like 3 days and there will be results uploaded for sure :mrgreen:

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 13:48
by Ben
what is weekend doing? ?
I think there is an easy answer. It's Tuesday, so weekend is far away :D come back in like 3 days and there will be results uploaded for sure :mrgreen:
LOL :lol:

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 15:11
by Kirelareus
New deadline of 1-st round: 8-th november!
And me with Voin choosed map for 2-nd round: Golden Cliffs!

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 15:18
by Ben
A good choice :)
How are locations going to be handled? Random locations can be tricky because 4+3 are too close, and it won't be exactly fair if someone gets location 5 against location 1, for example.

If players choose locations, then will they be able to choose any location they want? If so, again, how will locations 3 and 4 be handled?
Location 5 will have 130(!) fish all to himself if nobody plays on 2. In addition, location 2 will have 130(!) fish all to himself if nobody plays on 5 or 1. Finally, if players take locations 2 vs 5, keep in mind that they can place archers on the shared river to harass each other. These are not major problems, but they are worth considering.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 15:54
by [-UNION-]VOIN
Start location - Players should choose opposite locations!

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 16:18
by pawel95
Start location - Players should choose opposite locations!
That means? Sorry for asking, but I mean Opposite of location 1 can be nearly all other location :P

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 18:14
by Jeronimo
@Pawel: Rule means you choose your rival's starting location.
Doesn't really matter who chooses first, after all what determinates the winner are the skills in building and battle.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 22:08
by Romek
What about resources what belong to other locations ?In Golden Cliffs this is rly important. For example If someome will take location 3 he can easy get resources belong to location 4. In my opinion we need here a rule what will say that WE CANT USE RESOURCES FROM OTHER LOCATIONS(iron,gold,coal).
I also think that the best idea is to ban location 3 from pick because this location is to much campy and if someone good decide to camp there is no way to beat that guy.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 23:10
by Bludmaster
Yes i agree loc 3 on golden cliffs is invincible i dont even want to imagine what is possible in 1v1 tournament game on it.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 05 Nov 2013, 23:40
by Jeronimo
What about resources what belong to other locations ?In Golden Cliffs this is rly important. For example If someome will take location 3 he can easy get resources belong to location 4. In my opinion we need here a rule what will say that WE CANT USE RESOURCES FROM OTHER LOCATIONS(iron,gold,coal).
I also think that the best idea is to ban location 3 from pick because this location is to much campy and if someone good decide to camp there is no way to beat that guy.
Yes i agree loc 3 on golden cliffs is invincible i dont even want to imagine what is possible in 1v1 tournament game on it.
Come on guys... just don't give location 3-4 to your opponent.
Probable match-ups will be with locs 1-6 and 2-5... but if you say "Hey! I want you to start in Loc 3", then that's how you create your problem.

And I'd rather keep playing with no rules that delimit your expansion. When you think where you want your opponent to start, choose smartly (avoid giving him strong locs).

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 06 Nov 2013, 00:52
by Romek
It is about taking resources what are not supposed to be taken because that map is not made for 1v1. Cant you remember the last 3v3 tournament ? We had the same situation on 4v4 map(ALICE) when I decided to take mines what are not belong to my location AND EVEN YOU SAID THAT IT IS RESOURCES ABUSE !!! I can agree that some locations there have more space or more fish but anyway it is not big deal and it wont break any balance. This is 1v1 tournament and we should try to balance everything to do not give advantage to any loc. If you want to expand then make markets and trade for something. But dont take resources what are not supposed to be taken.

Re: Tournament “Building Map, all for one, 1-1, 60 pt”!

PostPosted: 06 Nov 2013, 01:00
by Ben
Romek brings about good points. The map was not designed for this 1v1 gameplay. It would be like playing 1v1 on a map where one side has only leather, or perhaps 1 side has 2 iron mines the other has 5.

Golden Cliffs has very little resources on the map, especially coal. For player 3 to take player 4's coal would be game breaking. In fact, player 3 almost wins by default if he decides to camp. Just starve out your enemy and win by a war of attrition.