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Re: Official KaM Remake Ideas topic

PostPosted: 08 Jul 2012, 23:21
by T*AnTi-V!RuZz
What about the market's building costs? It takes 5 timber and 6 stones to build one, while ALL other buildings in KaM require 1 more wood than stone. I think the market should be no different.
Yeah, I always wondered why all buildings needed more wood than stone. IRL, (normal) buildings/houses need far more stone than wood

Re: Official KaM Remake Ideas topic

PostPosted: 09 Jul 2012, 08:07
by godest
My guess to why it is like that is because of the roads you need to build, that adds up a lot of stone. So its probably just to balance the game rather than staying true to logic or how to put it :)

Re: Official KaM Remake Ideas topic

PostPosted: 09 Jul 2012, 10:47
by thunder
Hi!

-TOWNHALL: without militi, and vagabond. Rouge and rebel are (i think it) weakly units, barbarians are very expensive.(5Gold) Some maps doesnt have lot gold, or empty too fast...Where too much gold are on the map there everybody will make Townhall but then the coal not enough???:)
And little problems with Townhall: if sombody start to create units after 18-20min then he will need some food little before peactime, and another one [:)] We cant created fighters from barrack(s) before peacetime.

-SIEGEWORKSHOP: i think to this is an expensive shop too. No problem with it, if the units Ballists, or catapults will be little weaker (Same the towers or archers....) [i used it only once, when i tried out how does it work, and what kind of units could it created:)] And same prob before PT.

(maybe are these building buildable after peactime?-interesting question)

-Is it possible to use F8 if somebody play only with AI in multimode?

-The fisherman is upgradeable? /fishes+ducks+watersnakes+seestars+crabs -"eatable, protein"-Bear Grylls ;)

Have a nice day! #Đ
t

lw:
i m counting how many gold could i make in peace time.--not enough to lot of Barbarians(25-30)...
And iron...on one hand enough to count it...pff im weakly...
:D

Re: Official KaM Remake Ideas topic

PostPosted: 09 Jul 2012, 12:29
by Luki
With townhall people will spam Rebel- they are good for their price, beter than making militia. Other units isnt good enough to train them( maybe few vagabonds to scout).

Siege worhshop- i hope, it will never back to KAM ;O

Possibility to use F8 in only 1 human online game would be very nice.

Re: Official KaM Remake Ideas topic

PostPosted: 09 Jul 2012, 14:14
by Remake 2012
Hi, new proposal !

New Tower (!), tower with the entrance on the left

Image

through the entrance on the left might have been better to defend themselves.
the building would need to check which side is to be input.

Re: Official KaM Remake Ideas topic

PostPosted: 10 Jul 2012, 04:32
by Krom
This was discussed several times now - flipped houses just don't look right, see the lighting difference and shadows.

Re: Official KaM Remake Ideas topic

PostPosted: 10 Jul 2012, 13:43
by Remake 2012
This was discussed several times now - flipped houses just don't look right, see the lighting difference and shadows.
Yes you right, but i made... new tower ! (today)
Image

Files: http://www.sendspace.pl/file/4314bc50b41e95635c1b888

Re: Official KaM Remake Ideas topic

PostPosted: 10 Jul 2012, 16:05
by kocsis1david
I don't think it would be useful

Re: Official KaM Remake Ideas topic

PostPosted: 10 Jul 2012, 16:29
by Piko
Yes you right, but i made... new tower ! (today)
After write post check are all working right.
Correct image:
Image

About image: mixing parts of different images don't look good, it's better to don't do it.

Re: Official KaM Remake Ideas topic

PostPosted: 10 Jul 2012, 16:53
by Da Revolution
I think it's quite useless...you just need to build one more tile of road

Re: Official KaM Remake Ideas topic

PostPosted: 13 Jul 2012, 13:52
by quesitionmaker
Hi, new proposal !

New Tower (!), tower with the entrance on the left

Image

through the entrance on the left might have been better to defend themselves.
the building would need to check which side is to be input.
One other question: What map is that?

Re: Official KaM Remake Ideas topic

PostPosted: 13 Jul 2012, 18:12
by Remake 2012
One other question: What map is that?
heh Its new map, in this map you fight in two teams vs 2 teams.... vs.. 3 AI !
name map is "A Clash of Kings"
download: http://www.tnij.org/new788

Re: Official KaM Remake Ideas topic

PostPosted: 13 Jul 2012, 21:33
by thunder
Hi!
I know You wont like me for it...pre sorry... :|

I found an old post in this topic and thouhgt on it:
"On a side note I think that barbarians/warriors are "special" units and should never be trainable. They are the KaM elites, you should only get them at the start of missions in my opinion. The other TPR units I'm not so fussed about."
So if the map has barbarians at the start, then they're useable.
And if the map has Townhall then it's unuseable, and unbuildable.

Basicly the Townhall is unbuildable in Remake. It's OK.

(I think to) maybe the golden way would be: IF the map has townhall then it's useable and UNBUILDABLE. (Basicly rules of remake not modified, townhalll is unbuildable.)
So this kind of way the map makers decide to does the map have townhall or not. And the map has "wT" sign/mark (with Townhall, example: Boarder-wT ). And the players decide to use it or not in the game.


And sorry, i only thought how would Townhall be possible in fair mode.
With respect!
t


lw.:some maps have bonus storehouse, if you build to the road there you can use ins... Would Townhall be a bonusbuilding on some maps?

Re: Official KaM Remake Ideas topic

PostPosted: 15 Jul 2012, 05:48
by fg97
I forgot something.
another ideas.
the army can have a grades system: first provincial army with militia, spear militia and cavalry militia, second royal army with axeman, spearman and scout, third imperial army with man at arms, pikeman and knight (the same units of the original game) and you can upgrade the units by sneding them to the barrack and equip them again.

Re: Official KaM Remake Ideas topic

PostPosted: 16 Jul 2012, 21:03
by xROELOFx
hi guys, a little feature that might be helpfull is the ability to select multiple save games (with shift and/or control) in the 'load save games' section for deletion. this way you don't have to select each savegame and confirm it when you want to delete it. it's a little usability thing, nothing too important :)