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Re: 3v3 building map tournament starts on 10 june
PostPosted: 08 Jun 2013, 13:59
by Ben
Read Romek's last point again:
- if someone left the game, that players' team will lose the game (you can appeal to a judge if for example an error has occurred)
I'm sure Romek is referring to leavers. Connection losses should be analyzed and considered carefully.
Also, very good on the saving rules, Romek. I did not think of that.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 08 Jun 2013, 15:10
by Bence791
I think the leaving thing shouldn't be like that.
Maybe like this?
"If a player leaves (XY has quit), the players can't rehost but have to continue the game."
This way his team still had a bit of chance, but after all, not much. I don't think that a team should be punished by getting defeated for a guy leaving. Let's give them the chance to be the victors!
Re: 3v3 building map tournament starts on 10 june
PostPosted: 08 Jun 2013, 15:40
by Weekend
I totally agree with Bence. When one guy left without reason (dc etc.) he cant rejoin but his team should have the possibility to play without him
Re: 3v3 building map tournament starts on 10 june
PostPosted: 08 Jun 2013, 16:21
by Romek
I think the leaving thing shouldn't be like that.
Maybe like this?
"If a player leaves (XY has quit), the players can't rehost but have to continue the game."
This way his team still had a bit of chance, but after all, not much. I don't think that a team should be punished by getting defeated for a guy leaving. Let's give them the chance to be the victors!
In my opinion it is a team game so if one guy will decide to quit game and leave his team that team should lost a game. In other team games from what i know, players need to stay in their teams till the end of the game.
Anyway your idea is not bad so lets just wait for organisators.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 08 Jun 2013, 18:48
by pawel95
Well but it doesnt matter if its a team or not a team game. Like on football, when the Keeper get a red cart, its still a team game, but this time they must finish the current game with 10 players. So like Bence said correctly, I would also say that the game should continue. Its not that often, but sometimes it is really like that, that you are only 2 players left, but they enemy has problems with food or gold so you still can win against them.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 08 Jun 2013, 23:35
by Jeronimo
Well but it doesnt matter if its a team or not a team game. Like on football, when the Keeper get a red cart, its still a team game, but this time they must finish the current game with 10 players. So like Bence said correctly, I would also say that the game should continue. Its not that often, but sometimes it is really like that, that you are only 2 players left, but they enemy has problems with food or gold so you still can win against them.
I agree with pawel too... otherwise it's like losing the game also whenever one of your allies is defeated... If there are 2 remaining players and they decide to fight till the end, they should be in their right and keep fighting.
Well... if a player crashes and has to reboot, waiting 5-10 mins should be ok... but in case he doesn't appear/no signs of life... the other 2 players can play the save as a team of 2. Isn't fair for them to lose like that, at least let them die with honour.
I'm also waiting for organizers response respect this complete ruleset that considers all possible technical problems.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 08:33
by ZOLTAN
Hi,
- if any problems occour during a match and due to this it is canceled, contact me and we will talk over the problems and in case re-match is possible
regards,
Zoltan
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 19:23
by woloszek
I watched the replay of the match (Team I.G. & We love flowers), and I have to say that on the map "Alice" I see no balance to play 3v3. Why location 7 has 6 slots iron, ranging 5 as close ... and locations on the bottom do not have? This is very unfair ... I know and appreciate that the team I. G. is very strong, but I do not see balance on this map. That's it.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 20:19
by Kamykos
I agree with Woloszek. "Extra iron" is very close to top positions. It is a bit unbalanced in my opinion :/.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 20:32
by thunder
I watched the replay of the match (Team I.G. & We love flowers), and I have to say that on the map "Alice" I see no balance to play 3v3. Why location 7 has 6 slots iron, ranging 5 as close ... and locations on the bottom do not have? This is very unfair ... I know and appreciate that the team I. G. is very strong, but I do not see balance on this map. That's it.
I have to say yes. Those Ironmines and goldmines planned for location 8. But the game was FAIR Just see barrack in location 6. I think three ironmines are more than enough to 4 smithies. This 6mines could problem if the game is longer when the ironmines exhaust. But this wasnt a long game. (all locations have the same amunt of iron just there is the catch other resources)
Maybe the next games should to play corner vs corner, because then this situation has lower chance(but left side will have this possibility between loc1 and 2 also).
Anyway i remember in the past sometimes used special rules for maps if there is some kind of 'problem'.(For exampleNobody can chose loc3 on Across the desert or etc...)
Or we started the tournment with this map, but after the group matches just ignore it;)
Unfortunately Alice is my scond map, where i made some mistakeS, and not perfect. When i made this map had an idea for 3v3 map where players can decide the form of the starting position. For example sides vs sides or corner vs corner. And can play with huge bases with 'infinity resources'. And i wouldn't like to create a total balanced map then...(Annie is balanced because there are 2kind of locations four times[but huge for the awsome fights...]. Alice is unbalanced, offered for fun fun fun fun games only)
Anyway some situation there is a problem. You can catch the other location's resources. (Location 5 could catch loc4's ironmines-i tried to repair it in the past-no result)
I didnt get too much report from balancing or posibilities. I know also the quality isnt the best...
Anyway i know only one map what is perfectly balanced... TVOD without OUT building
GG Guys!:)
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 20:40
by EDMatt
If Romek didn't make this strategy , no one would make it.
It seems like Romek was the only one who tested this map well as no one seemed to complain about it before hand, why are you complaining now Wolozek?
Every map has its unique locations with specific play style and this is one of them, no one seems to complain about location 3 golden cliffs where it has a bigger amount of wood than anyone else, why ? because its no big deal compared to the rest of the locations.
Romeks location compensates for the negative sides of my and pizzas locations, while bottom locs have their own advantage.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 20:49
by Da Revolution
Don't forget the advantage of loc 6. About 200 fish.
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 20:53
by EDMatt
Don't forget the advantage of loc 6. About 200 fish.
260 , last time i checked.
EDIT: 280
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 20:56
by Kamykos
I think fishes arent that valuable as iron. You can replace fishes but you cant replace iron(you can gain more iron with market but this is expensive).
Re: 3v3 building map tournament starts on 10 june
PostPosted: 09 Jun 2013, 21:01
by woloszek
Thunder you are my idol in creating maps. As the creator of this map says that the map is unbalanced, then I ask what else is it? I do not mean this match, but the tournament. The corners positions are also not good (you can see in the editor). This, unfortunately, will not change anything ... EdMatt, I comment on it now, because I've never played on this map before. Iron is a key raw material for victory (map "Alice" is badly balanced for 3v3). Suppose that the next match will last three hours, and then what? Ferrous fight vs light units? (GG)
Will you do what you want, but it remains the fact that it's not fair. I have one solution (the best in my opinion) - remove extra iron, and each participant in the tournament to send a revised map. Cheers.
Edit: Comparison of fish to iron, I leave without comment