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Re: MegaMap Project
PostPosted: 19 Jul 2013, 14:01
by Luki
Look very promising:D
I have suggestion- maybe in some of the 3 closest add areas some resources to make players worth building farer in their starting base? It might make game more interesting. In example 80/80 coal/gold ore or iron in areas 3,5,7,10? Or other( as maper wish) ;]
Keep up good work!
Re: MegaMap Project
PostPosted: 19 Jul 2013, 17:38
by Shadaoe
Here is my part in attachment. I hope I didn't fail it, because the level so far is really high

Re: MegaMap Project
PostPosted: 19 Jul 2013, 17:46
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Vas

Well,well:) the fourth kaktus is arrived;) it seems to me north a little bit warmer;)
Now i hope Hellracer also read the topic!

Re: MegaMap Project
PostPosted: 19 Jul 2013, 18:12
by woloszek
I must admit that the pace of work is unbelievable! Shadaoe not disappoint! Kept the atmosphere

. I wonder if HellRacer draw a volcano

. I think him (HellRacer or Dicsoupcan?) part of the map, should have as little space for expansion, as the location of Thunder (for good balance). HellRacer good luck!

Re: MegaMap Project
PostPosted: 19 Jul 2013, 18:16
by Shadaoe
Thanks woloszek

I tried to continue the theme that the three surrounding areas had.
Re: MegaMap Project
PostPosted: 19 Jul 2013, 19:25
by Menszu
Visually very well connected. I love the way you 'paint' - the desert hill looks very thematic, it's hot! Same with area around the water you added, feels so calm.
What bothers me however, is that generally northern locs are way more open than southern. How it is designed anyway, south vs north or easy vs west ? XD The map is taking it's shape and I think it's time to see biger picture. Map is pretty but will it be playable in decently balanced way ?

Re: MegaMap Project
PostPosted: 19 Jul 2013, 19:39
by woloszek
I think that at the moment there is no reason to worry.
I will now see it: Locations: TO, Paker, TDL, Thunder vs the rest.
TO has a lot of space, and Ben also has. Dicsoupcan or HellRacer doing just a little place like thunder, and everything is OK.

What do you think?
Re: MegaMap Project
PostPosted: 19 Jul 2013, 20:45
by Shadaoe
Visually very well connected. I love the way you 'paint' - the desert hill looks very thematic, it's hot! Same with area around the water you added, feels so calm.
Thank you very much for your comments !
I don't know about locations yet, but I'm sure we'll come up with a good setup (or even several) at the end !
Re: MegaMap Project
PostPosted: 21 Jul 2013, 11:47
by HellRacer
It's not really something special but here is my part, hope I did well enough.
Good luck Jeronimo!
Re: MegaMap Project
PostPosted: 21 Jul 2013, 12:37
by woloszek
Great job! and we have volcano

Good luck Jeronimo. You have such a big piece of the map hehe

Re: MegaMap Project
PostPosted: 21 Jul 2013, 13:40
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Vas
Wow:) Volcano is in the corner. Nice. Is there any tile what is it missed from the map? ;P (i think to we will have all type ofXD)
Anyway Good luck Jeronimo! Area 1st;).
t
PS: do you think some outside resorcues can make variuos game. Outsides resources on the fighting areas 1,2,3,... okay it is just an idea...

Re: MegaMap Project
PostPosted: 21 Jul 2013, 14:10
by woloszek
Is there any tile what is it missed from the map? ;P (i think to we will have all type ofXD)
Yes Thunder, tiles of a wooden bridge

Re: MegaMap Project
PostPosted: 21 Jul 2013, 14:25
by Ben
Shadaoe, how could you have placed trees near my location!

Now it will be easy! Good job on the transitions. I'm hoping Disco makes a desert, too
Hellracer, amazing aesthetics, as usual. The location looks very easy to play because gold and iron are right next to each other. I think that it is good that you only placed three iron mines for this reason Depending on what the neighboring locations do, wood might end up being very easy here.
Bah! Wooden bridge tile. I hate it when people use this other than over the chasm areas

Re: MegaMap Project
PostPosted: 21 Jul 2013, 14:48
by Shadaoe
I can delete a few trees if you want

Re: MegaMap Project
PostPosted: 21 Jul 2013, 15:04
by Ben
Nah it is fine, I was just joking with you
