
New KaM Remake Demo r2411

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It's on the todo list to improve fullscreen/alt tab support. You should use CTRL ALT DEL and kill it from the Processes List (not tasks) to stop it when it has an error.
Krom and I discussed marking trees to be removed. Here were our thoughts:
- If you could mark any tree to be cut by the woodcutter, it would be very exploitable (people would remove every tree in their area to get the wood, outside his normal radius)
- There's no nice visual way to show a tree being removed by a labour.
- Fitting your village around trees and making allowances for the terrain are part of the KaM experience. If you could easily delete any tree in your way it would ruin that, and trees in a village look nice.
Mainly for the last reason we decided not to make labourers remove trees. We may possibly add more control to the woodcutter eventually with either the checkboxes idea or marking trees to be removed WITHIN his cutting radius.
Lewin.

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Posts: 3822
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Krom and I discussed marking trees to be removed. Here were our thoughts:
- If you could mark any tree to be cut by the woodcutter, it would be very exploitable (people would remove every tree in their area to get the wood, outside his normal radius)
- There's no nice visual way to show a tree being removed by a labour.
- Fitting your village around trees and making allowances for the terrain are part of the KaM experience. If you could easily delete any tree in your way it would ruin that, and trees in a village look nice.
Mainly for the last reason we decided not to make labourers remove trees. We may possibly add more control to the woodcutter eventually with either the checkboxes idea or marking trees to be removed WITHIN his cutting radius.
Lewin.
About the "There's no nice visual way to show a tree being removed by a labourer" should not being a point why the idea is good (or bad). It is just a fact that the graphics for a labourer to chop down a tree do not exist, so you could just put this on a long term (or indeed don't make it at all if you think chopping trees down in the village is a very bad idea), till anyone is willing to make the graphics. There are people who can do it, just look at this topic: http://kam.vanmeijeren.nl/forum/viewtopic.php?f=8&t=1149. It is dutch, but the picture says enough.

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Then again, if labourers can remove trees, woodcutters would be useless. I dislike the idea. I think it's fine as it is. Marking trees so that they will be cut first IF the woodcutter will cut a tree (so if he wants to plant one he will ignore your mark for the time being) is the furthest I would go.
@Shadaoe
Yesterday you asked for our thoughts on your map and I didn't respond, so I'll do that now.
It was fun to play but I think the resources (iron/gold/coal) in your base are too far away. It is more advantageous to get your resources in the middle straight away. If you build some towers there then there is nobody who can stop you.
I don't know if it is possible to have a labourer cut a tree without changing his looks (I assume you want one to cut it, I don't see more ways of removing a tree in KaM).
Then again, if labourers can remove trees, woodcutters would be useless. I dislike the idea. I think it's fine as it is. Marking trees so that they will be cut first IF the woodcutter will cut a tree (so if he wants to plant one he will ignore your mark for the time being) is the furthest I would go.

IF ever the labourers can remove trees, there should be IMHO no gain for that (so no wood to the warehouse). Otherwise the woodcutter becomes indeed less necessary. I don't see a right implementation at this very moment.
----
Other things i thought: Maybe we as community (including me!) should stop asking for new functions. First the Remake should became exact as the original game! One very difficult point to make, seems to me the programming of artificial intelligence. In my opinion much more important than if a labourer can cut a tree or not. Maybe Lewin/Krom can enlighten us how they think about feature requests and if they want them at this forum or at here: http://code.google.com/p/castlesand/issues/list.
P.S. Found a bug:
If fast scrolling is disabled (ingame: options > settings > fast scrolling), the shadows of the houses are redrawn over the already existed shadows. You can see for every shadow another one over it if scrolling.

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I was thinking of being able to mark a tree for the woodcutter, but he would only be able to cut those inside his area. That way it's not a cheat, just a way of prioritising which trees should be chopped.
Other things i thought: Maybe we as community (including me!) should stop asking for new functions. First the Remake should became exact as the original game! One very difficult point to make, seems to me the programming of artificial intelligence. In my opinion much more important than if a labourer can cut a tree or not. Maybe Lewin/Krom can enlighten us how they think about feature requests and if they want them at this forum or at here: http://code.google.com/p/castlesand/issues/list.
P.S. Found a bug:
If fast scrolling is disabled (ingame: options > settings > fast scrolling), the shadows of the houses are redrawn over the already existed shadows. You can see for every shadow another one over it if scrolling.
Tree removal etc
Maybe the building menu could have a remove tree button so you can mark a tile for tree removal. A worker could then remove the tree and show the digging animation. This would be a good temporary solution.
A good long turn solution would be to maybe make a tree clickable and mark it for removal by the woodcutter. Or give the wootcutter's hut an option to mark a tile for tree removal. Another long term adition could be to mark an area for tree placement. Wood cutters then wont walk around in each others area's. And trees wouldn't be placed in a critical part of the city. A wood cutter should be (possible optional) allow to remove trees outside of this area.
Another problem was that i wanted to remove a tree(before i found out you could use wine field) and the wood cutter wouldn't remove the one tree i wanted gone. He was planting trees and did cut down a lot of trees(most of them further away from his hut).
Hope anything helps. I've also noted you need help on the building placement for the A.I. I thought about helping you guys but i only "speak" c/c++/java and php. I tried reading the object pascal code but it was to mutch of a transition.
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