Page 7 of 14

Re: The Dark Lord's multiplayer maps

PostPosted: 02 Oct 2012, 05:02
by Krom
@Lewin: Sadly he has not posted any progress since several months, so I would assume the work is on pause / stopped.

Re: The Dark Lord's multiplayer maps

PostPosted: 02 Oct 2012, 15:14
by The Dark Lord
Thanks Sado, I will edit the elevation there. :)

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 00:39
by Lewin
Thanks Sado, I will edit the elevation there. :)
Better be quick about it, we're planning to release today or tomorrow :P

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 08:59
by The Dark Lord
aidfuhgaiuerhgaeirhgieaurgb!
I'll hurry. :P

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 12:06
by Lewin
aidfuhgaiuerhgaeirhgieaurgb!
I'll hurry. :P
I don't have time to do the release today so I plan to do it tomorrow :) So if you can send it before tomorrow that would be great (I'll be preparing the release Thursday morning your time so please send it Wednesday night if possible)

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 13:21
by The Dark Lord
I'll work on it now, so you'll receive it before tomorrow. :)

Edit: I updated it. Not much changed, I only added 10 tree trunks to every storehouse and updated elevation here and there.

Edit 2: And a picture to keep you up to date what Tower Defence is going to be like:
Image

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 14:38
by Krom
@TDL: TD idea looks awesome, but it really needs proper scripts. Keep in touch with us so we could make them into the game )
You can write events requests to this article as well - http://code.google.com/p/castlesand/wiki/MissionEvents

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 14:52
by The Dark Lord
Thanks Krom! When the map is finished I'll start working on the script. I could come up with some ideas now but I think it is better to tell you what I need when I'm already working on it. I'm not sure yet how I want to do some things, so if I make a list with desired script commands now I might end up not using half of them and wanting different ones. :P

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 16:10
by pawel95
Great work TDl, I am really curious now, how it will be to play this map with this special style/game :D


pawel95

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 18:18
by Krom
The biggest problem with script commands is to choose right conditions and effects. Having them around after that is no problem - maybe someone else uses them for his new map idea :)

E.g. WARES_COUNT - which wares to count and which not (produced or balance? in Store or everything?). Where to add bonus wares if player has several Stores or no Store at all? Same applies to all other events.

That is why we are looking forward to discussing scripts with you, because that discussion will take some time and besides will help you figure out fine details of script work on map.

Re: The Dark Lord's multiplayer maps

PostPosted: 03 Oct 2012, 20:51
by The Dark Lord
Hmm you're right about that. If you explain me how to write on the google code page, then I'll share my thoughts soon. :)

Re: The Dark Lord's multiplayer maps

PostPosted: 04 Oct 2012, 05:11
by Krom
From what I know you should be already allowed to write comments to that wiki article. If not - maybe you need to get a gmail.com account. If that is a problem - just skip it, create new topic here and we will discuss possible scripts there )

Re: The Dark Lord's multiplayer maps

PostPosted: 04 Oct 2012, 09:56
by Kridge
Tower Defense... That is an awesome idea :b
Curious to see how it turns out!

Re: The Dark Lord's multiplayer maps

PostPosted: 04 Oct 2012, 10:01
by The Dark Lord
Ok I needed an account, but I already had one so it's no problem.
I placed a comment, unfortunately it didn't save the lay-out so it's pretty messed up. I hope it's still readable, I don't have time to change it now. :|

Re: The Dark Lord's multiplayer maps

PostPosted: 04 Oct 2012, 11:51
by Krom
I have posted my comment there as well )