Not sure if wolfs meat is any good compared to pigs sausages

Maybe duckhunter instead? )))
guys , i dont get you , first you deny any idea of making new units and now tease people with duck hunters yourself ...
We had an idea to increase weapons queue by clicking and holding mouse button. While being hold the queue would increase by +1/+10 depending on mouse button once every 0.2sec.
Which solution is better - Shift+Click to place +100 or holding the button pressed?
I vote for holding the button pressed, since I always make specific amounts of armor / weapons.
I vote for shift + right click . during multiplayer game it lags to much so by shit clicking you know exacly what are you doing . Anyway , why dont put both options ?
How about removing notification messages and replace them with information beacons above houses? If there's a beacon - that house needs your attention for some reason, maybe it has no owner? Not sure if that will fit KaM though - map view is very realistic and adding artificial symbols to it will break the style.
I do like idea with "cloud" about the house just like the cloud about the serves and other merchants . i dont see how it should break kam style. though it should be put properly
btw, what is your desision with vagebond ? I personaly think it would be good counter to archers or to make suprise atack

its like an enemy prepare to atack your base and put all his froces near your walls, but you send a mas raiding party and by dodging enemy troops inflik a lot of damage .
however , there shouldn't be any rebalancing on stable - if player wants to go on mas vagebonds he should build 3-5 stables and loss time on pigfarms or other buildings .
ok , and here is my big "question" for you - dont you think making swordsmans is to expensive ? i mean for the price of of two swordsmans you can train 3 pikemans .
personaly i dont know why axe or swords fighters are carying shields . does it adds more defence ? NO . More atack ? NO. more price ? Hell yeah
while its isnt a big problem for axefighters (1 wood for wood shield isnt a big problem ) iron shields makes swordsman too expensive so I rarely see them on kam PRO play . dont you think it should be fixed ? like shields add bonus defence agains archers ( maybe +0.25 for axefighter/scouts and 0.5 for sword fighters/knights ) this way another problem - archers being too strong may be fixed.
or maybe making iron shields cheaper - iron armory could make 2 shields for the price of 1 ( well , theoricaly , shield takes less materiels then body armory)
thanks for reading
xxx
p.s. Krom ,how is it going programing Kam AI ? will we see it soon ?