Differences between remake and vanilla
Just wanted to ask if someone would be so kind and summarize what the differences in gameplay between k&m and the remake are at this point?
Thanks in advance.
Hej.
Just wanted to ask if someone would be so kind and summarize what the differences in gameplay between k&m and the remake are at this point?
Thanks in advance.
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There is in the remake more time before your serfs need to visit the inn.
Woodcutters somehow need way more space then in the original. I wonder why.
Towers in the remake are way better against arrows.
In the remake it looks like you need more farms because the serfs distribute grain to the closest stable/pigfarm/mill even if you use the ingame settings.
Knights are slightly better then in the original.
There are more things but this is all I can remember for the moment.
King Karolus Servant
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Have you measered growth time for every tree seperately? I noticed a cypress which was planted as 4th but was cut first, while the 3 trees that were planted before it still had to grow a phase.
Another battle change( however negative) is that now units often dont want fight diagonally.
And all ranged units shooting closest units( very innefective thing, especially in single player, only good when enemy meelee attacking your ranged)
and often turn on to shoot enemy without any order( alsso very bad in single player, when you dont want engage some enemies).
Ranged units attacking buildings shooting slower than in TPR and TSK. And im not sure, but now towers also using stone slower than in TSK/TPR.
About stronger knights- i have opposite opinion than To. Maybe they fight axefigters, militia, barbs and scouts better, but also they are weaker vs pikes, lances. Also i noticed, that now swordmen making more loses to knights( they still winning, but with more own loses), than in TSk/TPR.
Another what i notived, is that now axefighters are better vs pikes than in TPr/TSk. I remember situation( and few similar), when my 12 axefigters killed 12 pikes with just 5 own loses( fighting face to face).
What do other people think? Closest target or random target?
King Karolus Servant
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i think it should be tested. Like Dark said it can make other units more useful again.
Woodcutters somehow need way more space then in the original. I wonder why.
Could you (or anyone) please make some screenshots of this? My guess is our woodcutter doesn't plant trees as densely, I'd like to see what the problem is.
Towers in the remake are way better against arrows.
I didn't know this. My only guess is that in the Remake arrows can miss their target sometimes, but I thought this happened in KaM too because I often remember my soldiers dying when attacking a house and shooting at it at the same time. It feels about the same as KaM TPR to me, can you explain what is different?
In the remake it looks like you need more farms because the serfs distribute grain to the closest stable/pigfarm/mill even if you use the ingame settings.
The same thing happened a lot in KaM too. I've tweaked it since the last release so it should have a direct influence on deliveries. Please let us know what you think of this during the beta testing.
Knights are slightly better then in the original.
I see no reason why this would be the case, we use the exact same unit values from KaM TPR. Can you elaborate please?
King Karolus Servant
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One other thing. Should the archers always hit the clostest target? Yes, it seems logic but what we see are some players (actually TDL himself is most known for this, hehe) 'dance' around with a single knight on the frontline to distract enemy arrows. I do this myself sometimes, it is smart but it looks a bit unatural thb.
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