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Problem editor/game[Idea]
PostPosted: 20 Oct 2012, 07:20
by Remake 2012
Will show here the problem and suggestion.
In an external editor, we can easily see the corner of the map. In the game unfortunately does not.

and
Heroes of Might and Magic III - great game, great solution:
Trees that I planted in an external editor can only be seen in it. When you turn on the game these trees almost not visible. Solution to this is easy make a similar thing in the remake.
Re: Problem editor/game[& Solution]
PostPosted: 20 Oct 2012, 07:31
by Krom
Unfortunately KaM allows terrain height editing, that means that maps upper edge can range from 0 to +3 tiles up. HoMM3 solution would not work as nice..
Re: Problem editor/game[& Solution]
PostPosted: 20 Oct 2012, 07:35
by Remake 2012
Unfortunately KaM allows terrain height editing, that means that maps upper edge can range from 0 to +3 tiles up. HoMM3 solution would not work as nice..
Nothing can be done? Southern trees (jpg 1) you will not see?
Re: Problem editor/game[Idea]
PostPosted: 20 Oct 2012, 07:54
by Krom
I guess southern trees should not be allowed to place in the first place - thats a flaw in old KaM Editor

Re: Problem editor/game[Idea]
PostPosted: 20 Oct 2012, 11:16
by pawel95
Heoers III

I dont thought before,that so many people know about that old classical game.
Re: Problem editor/game[Idea]
PostPosted: 20 Oct 2012, 11:40
by Krom
HoMM3 is like a classical TurnBasedStrategy! Everyone knows it!

First time I made KaM Editor I used ideas from HoMM3 editor

Re: Problem editor/game[Idea]
PostPosted: 20 Oct 2012, 18:28
by Shadaoe
Of course a lot of people know it ! It's a wonderful game :p
Re: Problem editor/game[Idea]
PostPosted: 21 Oct 2012, 13:37
by Lewin
IMO there's two issues here:
1. Trees on the bottom row don't seem to render at all? We should either not allow trees to be placed there or we should render them. The KaM map file format does allow for trees to be on the bottom row, that's what the extra row/column of terrain at the edge of every map is for. I see no reason why we shouldn't allow trees on the bottom row (but we need to make sure woodcutters can chop them given that the tile they are on is counted as off the map)
2. If you elevate the terrain at the top of the map it is not visible on the screen. Maybe we can allow the viewport to go higher than usual on maps that have terrain extending above the top? Not like in the HoMM screenshot, just let it go an extra few tiles up so all of the map is visible (with blackness around it). This maximum could be dynamically decided based on the maximum height of the top row of the map. I guess it's kind of strange to have an exception like that though.