Stonemason can't reach bug
first of all I want to express my respect for the developers. It is hard to believe that it's actually possible to reprogramme a game (even an old one like KaM) in a fashion that you can hardly tell the difference between the original game and the clone. Thank you also for eradicating all the bugs of the old game (it wouldn't be very smart to replicate them, but anyway…).
I have played KaM TSK for the first time when I was seven or maybe eight years old and never got past the fourth mission. When I tried to install it to retry playing it on my computer a year ago and was not able to due to Win x64 incompatibilities, I found it somewhat interesting that there is still such a lively community that would even take on the task to clone the game in order to make playable (and even add some functions) on new computers. I didn't believe that the clone could possibly have a good quality, but I found myself mistaken. Then my computer crashed (HDD broken) and I forgot about the game until a week ago, when I installed it again and tried to walk through the TSK missions to see how good of a job you've done programming the AI.
I'm currently in mission 8 and I must say that I can't believe how difficult the mission has become (I'm always overrun in the first attack). I remember that I couldn't reach mission 5 without cheating when I was eight, but I could actually play through mission 8 due to AI player's chronical food issues (that don't appear in the Remake, although I don't understand how they could happen in the first place since the AIs warehouses are full with bread, sausages and everything). Well, after losing like ten times with different watchtower positions, I read that you've made archers less powerful and wanted to edit the map to compensate for that. Then I found that you already did that, cutting the number of attacking soldiers in half and adding five more bowmen. Are you serious about making bowmen just »a little less powerful«? Would you please tell me the exact numbers you have changed (I tried to find it in the source code, but couldn't see it)?
Sorry, I digressed. As I said, I was just playing mission 8 (r4001) and got a message that one of my stonemasons couldn't reach any more stone deposits. Since I have four stonemasons close to each other, I didn't know which one was exactly meant. Watching them I found them all still working. I reloaded three times, the bug occurred every time. Then I tried to destroy some of their houses and found that I can destroy any number of stonemasons, no matter which ones I choose, the message that one of them can't reach any further deposits doesn't pop up again. So, I believe that I get the message because two stonemasons want to dig at the same place, one of them is too late, the computer checks if there is another place he could go, doesn't find any and sends the message. Then the stonemason is idle and checks for stone deposits, which he finds as soon as the other one is finished. He then starts working and makes me wonder what's wrong. Something like that (although it wouldn't explain why I can destroy any of the buildings and the message doesn't show.
You can find a savegame from before and after the bug in the attachment.
I hope I could help and wish you the best!