Auto-Train of Units
![Razz :P](./images/smilies/icon_razz.gif)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
That would be too much "auto". Indeed certain things are automated (serfs walking, workers swinging their hammers), but they are automated to leave out and let player manage other things (city planning, army control, etc). If we'd automate some of these, the game will be a little different. We would like to keep keep player in control and busy with management (entertained) as time flows. Current level seems about right
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
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