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Example for Scripting ideas in the Remake *nice*

PostPosted: 05 Apr 2013, 15:12
by pawel95
Hey I wanted to show you some ideas for the Scripting things.

VAS posted this nice video on the german Forum:

That will be also a little surprise in his campaign. Farmers get angry and attack you (6)

http://www.youtube.com/watch?feature=pl ... 5bNL4OGgFQ


And here also From VAS a nice loop animation(known from many other games):

http://www.youtube.com/watch?feature=pl ... IpBcYuoNJ4

Re: Example for Scripting ideas in the Remake *nice*

PostPosted: 05 Apr 2013, 15:42
by Lewin
Thanks for reposting these here :)
So much is possible with the new dynamic scripts, I can't wait to see what else people think of doing!

Vas has been helping us test some early builds we sent to him, but you'll all be able to have it soon when we send out the RC.

Re: Example for Scripting ideas in the Remake *nice*

PostPosted: 06 Apr 2013, 12:40
by ChrisEggII
Is it means that everyone will be able to add new units into game?

Re: Example for Scripting ideas in the Remake *nice*

PostPosted: 06 Apr 2013, 12:49
by Lewin
Adding new units is not possible, scripting is not that powerful (at the moment). That's not our goal, we just want to give the map author more control over the existing features of the game.

If someone wants to add new units/houses they can always edit our source code and recompile the game :P

Re: Example for Scripting ideas in the Remake *nice*

PostPosted: 14 Apr 2013, 19:58
by dicsoupcan
I have no idea if this is possible, but i have been thinking of a map where when you defeat an ai player you get his resouces what they left in the storehouse. does this sound like a nice idea or not?