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Family Feud - 4p
PostPosted: 04 Jun 2013, 11:07
by Menszu
Hey there Knights, Merchants, Kings, Tyrants, Barbarians and all sort of Sellswords, the new kingdom to fight for awaits you !
Family Feud is small, low resources, little space map for max 4 players. Everyone is close to each other with two base entrences.
Adding scripting might enchance the map further, maybe even allow fair FFA experience with control of the Sacred tree in the middle. I encourage to pump it up with whatever scripts you see fit.
Have as much fun, and please give feedback for future development

Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 11:33
by Ben
!!
Wow! From the screenshot, I can say that I am very impressed! Way better than your last map. I don't have WinRar on my new laptop, so I can't actually look at the map yet, but I am looking forward to it

Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 11:57
by Krom
Yes, that is a very nice looking map

Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 12:00
by Lewin
I like it

There's a few minor things to improve like:
- Parts of the waterfall look odd/bent/shadowed
- The suspension bridge looks odd, they always do when they're vertical not horizontal

Maybe experiment with the elevation levels. Right now it makes my eyes hurt because it doesn't match the 3D angle of the game or something...
- The bridge support posts are bent in places, it looks better if they're all the same
Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 12:40
by Menszu
I'm glad of your positive response ; )
Ben how could you, King of the Castle is my opus magnum, you can't compare it to such little map, there's only one map always on my mind ; D
I menaged some quick changes in places you adressed Lewin, and even added some obiects all around (never enough)
-I changed waterfall tiles, hope it looks more natural.
-If I understand correctly you mean the middle support post standing on the isle. I'd rather keep it this way, it corresponds to the shape of island and looks good in my opinion. However I made the entire bridge more even.
- I redone suspension bridge, and it still looks kind of the same, I guess not much can be done for it. It's just KaM graphics.
I reuploaded new one, overwriting the first.
Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 13:16
by thommerd
Hi! Map looks pretty good!
I think though that the top left loc trees are horribly placed, they are standing in front of the stone mountain. This way you can't build stonecutters close to the mountain. As stone is one of the first things a player has to build you are going to have a bad time!
Also I think that the map has little stone overall. Although its a small map I personally prefer a little more stone

Maybe someone else can judge that better, because im not a experienced map maker and did not play-test your map yet:)
Good work!

Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 13:25
by thunder
Hey!
i just saw the screenshot, i really like the centre fighting area. Once i tried to create spirals and i couldnt.
But this is looks awsome:) i feel myself in washing machine

Nice one!
t
Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 13:27
by Menszu
Good point thommerd, I thought for a while about this upper-left loc stone. The point is it turned out for me that it's easier for stonemason to have a little walk than moving forest elsewhere since building space is quite limited. So I think a player should make a building materials complex i that corner.
And 600 stone per player should be more than enough for a small map like this, even considering tower supply.
Re: Family Feud - 4p
PostPosted: 04 Jun 2013, 17:57
by woloszek
Overall map looks good.
I have a few comments:
- Places for little objects (too small)
- The same tree (height) and try to give small and large trees
- Improve flow of water
- In some places the terrain is flat
Only examples:

Re: Family Feud - 4p
PostPosted: 15 Jun 2013, 11:49
by Menszu
I improved few issues you mentioned Woloszek.
Although I didn'tunderstand some points from the screenshots, and 'Places for little objects (too small)' - you mean to few little objects?
And there's no point in setting small trees just to look nice in edditor, since they would grow up in the first 5 minutes of the game, most of them before even player reveal the map. That's just art for the art sake, it's better to see what player actually sees.
It's probablly final version, the map is just a small placeholder project up to demand of 4 player maps. I'm working on someting BIG now.
Re: Family Feud - 4p
PostPosted: 16 Jun 2013, 04:43
by Lewin
The right side of the bridge just looks a bit squashed to me, I tried to fix it but I'm not sure it's much better:
And be careful with your coal:

Randomised tile directions and smoother transitions makes it look a lot better.
Re: Family Feud - 4p
PostPosted: 16 Jun 2013, 06:41
by Krom
@Menszu:
I think bridge right side looked okay. It gets to the right height progressively and that makes a good sense of elevation

I would just removed that black hole on the lower side, it looks unnatural )
Re: Family Feud - 4p
PostPosted: 16 Jun 2013, 09:15
by Menszu
About the bridge I share point of view with Krom, this is a great way of making the shore plastic and elevated. However I didn't understand the 'black hole' part, but I made little change in the way bridge ends, removing the shadow.
As for coal all around themap I addmit it's not of best quaility when it comes to smooth transition. It's purely for lack of space reasons, since it's already somehow tight.

Way it's now.