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Mountainwar

PostPosted: 21 Jul 2013, 17:14
by Dreamkiller
Mountainwar
Here is my first try of a KaM map.

Overview:
Image

Larger Image:
Image

Downloadlink:
http://www.mediafire.com/?8r61bdag9xmcyoc

(Open the zip file and put the map folder in your KaM Remake directory to enable it in game.(...\KaM Remake\MapsMP)).

Discription:
There was a rich time for us. It was the time of gold, the time of iron. But then the winter came.
And not only the winter. A war has began. A war of getting the gold and iron.

The difficulty is it to get iron, because it is only in the middle of the map. Every player have an old road with 2 towers in the overburden, but isn't connected to it at the beginning. So the work is to get in the middle of the map and to be the first.
PlayerNumber - max 4 players (2vs2(pos1 and pos2 vs pos3 and pos4) or 1vs1(pos1/pos2 vs pos3/pos4))

Map by Dominik Brühl (Dreamkiller).
I hope you will like it. :P


_________________________________________________________________

New Version: (Version 0.5.6.2)
------------------------------------
Fixed:
- Make holes in the mountains.
- Fewer holes in floor.
- More buildspace
- Put fish in the right see.
- Replaced wrong flowers.
- Forest at the start position of every player

Picture:
Image

Link:
http://www.mediafire.com/?nxmpvobnwl5cqby

Re: Mountainwar

PostPosted: 23 Jul 2013, 16:35
by WhiteWolf
Seems promising but the edges of your mountains have some flaws..

i.e. tile : X 89 Y 142

Re: Mountainwar

PostPosted: 23 Jul 2013, 18:45
by Bence791
I haven't looked in it with the Editor, this is based on the screenshot you gave:

+ Only leather! Wooo! Finally the first "really" only leather map. (I think that iron isn't needed in the centre, and people around like only leather locs/maps ;)).
+ Much space for each player.
+ Enough resources.

- May be campy. Too narrow entrances to bases (Yes, a good player can reach those pretty narrow ones far from the storehouse and build there towers after a rushbase within 60 mins).
- Your mountains are pretty boring. Try carving ravines in them, so they'll look better.
- Way too much fish in the water.

This would be it, keep up the work, some nice can turn out :)

Re: Mountainwar

PostPosted: 23 Jul 2013, 21:15
by Dreamkiller
I haven't looked in it with the Editor, this is based on the screenshot you gave:

+ Only leather! Wooo! Finally the first "really" only leather map. (I think that iron isn't needed in the centre, and people around like only leather locs/maps ;)).
+ Much space for each player.
+ Enough resources.

- May be campy. Too narrow entrances to bases (Yes, a good player can reach those pretty narrow ones far from the storehouse and build there towers after a rushbase within 60 mins).
- Your mountains are pretty boring. Try carving ravines in them, so they'll look better.
- Way too much fish in the water.

This would be it, keep up the work, some nice can turn out :)

Okay thanks for the feedback :)
The map is updatet now. And I have worked on two of your cons. ;)

Re: Mountainwar

PostPosted: 23 Jul 2013, 21:21
by woloszek
Map is good, but need fixes... what about new buildings for kam? or tiles.. you will make some? (personally i prefer tiles, objects) I'm curious :$

Re: Mountainwar

PostPosted: 23 Jul 2013, 21:24
by Dreamkiller
Seems promising but the edges of your mountains have some flaws..

i.e. tile : X 89 Y 142

Oh okay :P thank you didn't saw that. ;)
But I have worked on it now.

Re: Mountainwar

PostPosted: 23 Jul 2013, 21:26
by Dreamkiller
Map is good, but need fixes... what about new buildings for kam? or tiles.. you will make some? (personally i prefer tiles, objects) I'm curious :$

There are some fixes now, or do you mean more at this moment?

I am working on these, too. ;)
Have finished an animation to cut one palm now. :D
And I am working on the new building, too. :P

Re: Mountainwar

PostPosted: 23 Jul 2013, 21:42
by woloszek
i would like to see this palm ;)
Edit: I must download map.. then I will write more :wink:

Re: Mountainwar

PostPosted: 23 Jul 2013, 22:04
by woloszek
Ok, I added two screens. Now, you will know, what you must improve.
When it comes to badly tiles, that there are many more. I mean the combination of different terrain ... this new tiles would be super-useful :wink:

Only examples:
pic1.jpg
pic2.jpg