Knights Evolve - Dynamic Script
PostPosted: 06 Sep 2013, 13:11
Knights Evolve
My dynamic script map, based on old evolves map in starcraft.
Only for multiplayer, but playable for test in singleplayer
Copy downloaded map to /MapsMP
You are commander of special watch tower thats produces army, your objective is to destroy oponnents towers. Your units will upgrade for enough number of kills:
For map4:
Features:
- Autogrouping units (default your units wil group in 15 count, you make new group just unlocking your tower delivery block)
- Middle player is Stronger player, he gets more units for every 4th spawn. 5/4 = stronger/other player units.
- Watch towers automatically gets stones to shoot and recover health (10 per 2 seconds).
- Score board shows kills, spawn timer and message when player evolves.
- Every 4th spawn player get range unit.
My dynamic script map, based on old evolves map in starcraft.
Only for multiplayer, but playable for test in singleplayer
Copy downloaded map to /MapsMP
You are commander of special watch tower thats produces army, your objective is to destroy oponnents towers. Your units will upgrade for enough number of kills:
For map4:
For map8:
For example: you need 50 kills to get lance spawn

Features:
- Autogrouping units (default your units wil group in 15 count, you make new group just unlocking your tower delivery block)
- Middle player is Stronger player, he gets more units for every 4th spawn. 5/4 = stronger/other player units.
- Watch towers automatically gets stones to shoot and recover health (10 per 2 seconds).
- Score board shows kills, spawn timer and message when player evolves.
- Every 4th spawn player get range unit.
Download: