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MegaMap Project 2

PostPosted: 24 Sep 2013, 19:17
by woloszek
Hi everybody!
:)
I know that the first megamap has not yet been done, but all indications are that it will be successful. I was wondering if another megamap make sense? Do people want to once again participate in something like that? I consulted with the Thunder and other mapmakers, and they liked the idea. I created a new plan map. This map (256 ^ 256) should be only winter version! And this is the one, the only condition. Map should not lose its charm, also ask you not added rocks stones (in storehouse: 1200 stones). Locations for the players has numbered from A to H. NOTE: Locations AB, CD, EF, GH - you can do it together (you can come to an agreement as to the look of the map).
I do not want anyone to impose site, everyone can choose what part of the map would take.
Let us show that once again that we can make a map TOGETHER.

Starting storehouse settings:
55 - goldchest
45 - Timber
1200 - stone
40 - wine
40 - bread
30 - sousage
35 - fish

Starting citizens serfs (4) and laborers(5):
Resources MIN:
Goldore: 350
Ironore: 300
Coal: 1000
Trees: 40
(no criterium how many hills will be using)


Locs for 8 players:
A - woloszek
B - Kamykos
C - Sado
D - Islar
E - David
F - Menszu
G - The Viking
H - TheRagingBullet

Fighting zones or areas:
1 - Jeronimo
2 - Killer
3 - CrazyGuy
4 - Andreus
5 - Kirelareus
6 - woloszek
7 - woloszek
8 - woloszek
9 - Dicsoupcan
10 - Thunder
11 - Thunder
12 - Thunder
13 - Thunder
14 - HellRacer
15 - TianK
16 - David
17 - David

The same shape (number of parts):
- 1,7,11,17 (56^60)
- 2,3,15,16 (40^30)
- 4,6,12,14 (70^40)
- 5,8,10,13 (56^40)
- 9 (56^56)

The current list (mapmakers):
Woloszek (areaA, 6th,7th,8th)
Kamykos (areaB)
Thunder (area 10th, 11th, 12th, 13th)
Menszu (areaF)
Dicsoupcan (area9th)
Sado (areaC)
Andreus (area4th)
HellRacer (area14th)
Islar (areaD)
TheRagingBullet (areaH)
The Viking (areaG)
Jeronimo (area1st)
David (areaE, 16th, 17th)
Killer (area2nd)
Kirelareus (area5th)
TianK (area15th)
CrazyGuy (area 3rd)

DONE
Plan of megamap:
MegaMap2nd.rar
megamap2.jpg
Cheers
Wolo :wink:

Re: MegaMap Project 2

PostPosted: 24 Sep 2013, 19:54
by Menszu
Nice, hope the works will be quicker than with first one ; D
Count me in, I can take F

Re: MegaMap Project 2

PostPosted: 24 Sep 2013, 19:54
by dicsoupcan
you probably had sado at winter version, count me in. one request though, can i get a fight part this time instead of a loc?

Re: MegaMap Project 2

PostPosted: 24 Sep 2013, 20:46
by thunder
Hi!

12 and D? Is it okay?:)
Thanks!
t

Re: MegaMap Project 2

PostPosted: 24 Sep 2013, 20:52
by sado1
count me in. one request though, can i get a fight part this time instead of a loc?
And opposite here: I am asking for a loc this time :P And tbh, I hope TDL, To, Thunder (...) take fight parts as well, I want to see them making the parts that determine whether a map becomes beautitful or not :)

Re: MegaMap Project 2

PostPosted: 24 Sep 2013, 20:56
by woloszek
Guys please choose only ONE (1) part of this map. When we need some people to make some parts, then I will write about this? Thx for your answers guys! :wink:

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 10:00
by ChrisEggII
Next map? Good luck ;)
I won't join, because I'm not good in this.

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 12:08
by HellRacer
I quite liked the idea, I'll try to be part of this one too. And I would like a fight area as well because I had a loc on the previous megamap.

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 19:14
by Islar
I liked the last MegeMap project and i would like to join this one too. :D
Can i do a build area because i did a fighting area in the first project. If thats oke.

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 19:53
by TheRagingBullet
Hey I would like to help out
can I do loc H?

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 20:04
by woloszek
Updating the list in the first post. :)
The first part of the map is ready.
What do you think?
Now Kamykos is next. Good Luck :wink:
MegaMap2nd-1.rar

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 20:38
by Islar
How about the trees? Only 40 of them is good for a location but trees also make a part a better view. In the first part there are more than 40 trees. Or do i suppose to count the full grow trees only?
And how about other tile like grass, may you use them? (if, not too much and no dessert tiles of course , its a winter map after all :wink: )

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 20:48
by woloszek
How about the trees? Only 40 of them is good for a location but trees also make a part a better view. In the first part there are more than 40 trees. Or do i suppose to count the full grow trees only?
And how about other tile like grass, may you use them? (if, not too much and no dessert tiles of course , its a winter map after all :wink: )
I wrote minimum 40 trees. Part A is 2/3 first of loc, and 1/3 second of loc. I know that it must have good planning, but I believe - we can do it. :wink:
Hm what about grass? I prefer map without grass, but not much will be ok (but better snow :P ).

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 21:17
by Jeronimo
I sign in -> Area 51 (top secret) :)

Re: MegaMap Project 2

PostPosted: 25 Sep 2013, 21:31
by Killer!!
Can I sign in to?