[BRAINSTORM] Faster gamemode
PostPosted: 28 Sep 2013, 11:45
Hey. As I said in the Gamespeed discussion topic, I'd like to invent a new gamemode, which would fulfill these conditions:
-takes less time than normal x1 speed, 60pt gameplay - it's aimed at casual players, who don't have more time for a whole game than, let's say 30-60min (this includes time spent on gathering players in lobby, then building during PT, finally fighting and winning the game)
-includes building part of the game - the gamemode might be purely economical, to maximize the building part; but also some sort of fighting would be nice
-keeps whole fun from playing KaM the normal way
-keeps the KaM spirit
-stays competitive, just like x1 60pt is the only way for competitive gameplay right now - I want better players to be able to micro etc.
-is a good training for normal building mode - it needs to be fun for both casuals and TS "pros".
General ideas, to start brainstorming:
-remove a few buildings from the production chain, to cut the time needed for production in general
-change game settings, so you need way less farms, mines etc. for production (for example, 1 farm per 3 buildings; people get hungry slower; lower cost for iron/wooden weapons/horses/...)
-make some maps that somehow would be much faster to play than normal eco mode, while keeping the variety (militia only maps are not the solution ;P)
-no militia mutator + delete peacetime? (but people already disliked this idea before)
-takes less time than normal x1 speed, 60pt gameplay - it's aimed at casual players, who don't have more time for a whole game than, let's say 30-60min (this includes time spent on gathering players in lobby, then building during PT, finally fighting and winning the game)
-includes building part of the game - the gamemode might be purely economical, to maximize the building part; but also some sort of fighting would be nice
-keeps whole fun from playing KaM the normal way
-keeps the KaM spirit
-stays competitive, just like x1 60pt is the only way for competitive gameplay right now - I want better players to be able to micro etc.
-is a good training for normal building mode - it needs to be fun for both casuals and TS "pros".
General ideas, to start brainstorming:
-remove a few buildings from the production chain, to cut the time needed for production in general
-change game settings, so you need way less farms, mines etc. for production (for example, 1 farm per 3 buildings; people get hungry slower; lower cost for iron/wooden weapons/horses/...)
-make some maps that somehow would be much faster to play than normal eco mode, while keeping the variety (militia only maps are not the solution ;P)
-no militia mutator + delete peacetime? (but people already disliked this idea before)