Page 1 of 1

Lobby SFX

PostPosted: 04 Nov 2013, 05:12
by The Good Poop
When I play KaM, I ofttimes find myself minimizing out of the game until more people join the lobby. My problem is that many actions have the same sound. If a player leaves, joins, or sends a chat the game will play the exact same sound. It gets confusing if your game is minimized. If you're disconnected/kicked from the lobby, a different sound will play, so why not have another sound for chat noises as well? Might also prevent noobs from leaving when they see "Player 1 (All): has quit" :)

Re: Lobby SFX

PostPosted: 04 Nov 2013, 07:44
by sado1
I remember I already suggested different sound for chat events, and it got kinda rejected.

Re: Lobby SFX

PostPosted: 04 Nov 2013, 08:44
by Krom
Sounds like a good idea, but we need new sounds for that ;)

Re: Lobby SFX

PostPosted: 04 Nov 2013, 08:58
by pawel95
Remember what sado said :? Well looks like posting ideas several times indeed helps :p its clear that its bad when you have 7 players and minimize your gamr and a sound pops out, that you have look every time;, if a player joined, someone wrote sth or some player even disconnect/left the lobby. I also posted that idea but ingame, so chatting has different sounds then leaving the game :p

Shall I post here modified sounds from other games or is that illegal to use them, even when they are modified?

Re: Lobby SFX

PostPosted: 04 Nov 2013, 09:24
by Ben
I decreased the pitch for the chatarrive sound and it is actually quite nice. It would work for when a player leaves a lobby. We still need a regular chat noise though.
Check it out, I've included the file.

Re: Lobby SFX

PostPosted: 04 Nov 2013, 10:11
by Nissarin
You can try out sounds from Battle for Wesnoth: https://github.com/wesnoth/wesnoth-old/ ... ter/sounds

Re: Lobby SFX

PostPosted: 04 Nov 2013, 11:36
by WollongongWolf
Can't someone takes his trumpet and create 2 tones (and record that)? Than you have legal sounds in medieval style =D