
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Workaround for a Snow Map
Lately, after seeing that beautiful canyon on the Megamap 2 (who made that? He did an excellent job!) I've been wanting to make a snow map. However, we still don't have support in the Remake for stone on snow maps. Snow maps can be done in three different ways:
1) Bite your tongue and just place some grass on the map
2) Skip stone by placing 1000+ stone in storehouse
3) Give the player enough stone to get started with his economy and force to trade for stone
Option number one won't work for me. It defeats the purpose of a snow map in my opinion.
Option two is doable, but it skips part of the economy and makes terrible traffic around the storehouse. In my opinion, it is good to make other starting resources, such as timber, very low to compensate for the skipped quarries.
Option three is interesting for me. It's not a terrible idea. Say your starting resources were like this: 400 stone, 60 timber, 60 gold, 80 wine, 50 loaves, 30 sausages, 30 fish. Very high resources. Also, starting gold and coal are close and there are many trees per location. Players could focus on wood production for trades like 1trunk -> 2 stone Or, perhaps players would make 3 mills and trade 1 flour -> 2 stone.
I think that it can be done. I played a game on Family Feud some time ago. I could only mine about 600 stone total, and that was almost enough for my base. With 400 stone, players should be able to easily get a trade production up. If it can be done efficiently enough for good 60 minute armies, I think it can be interesting.
The problem is that players always want to play the same way every game. I like coming up with ideas to make a new, interesting map, but nobody is comfortable with something new.
Your thoughts?