Page 1 of 1

A New Brush

PostPosted: 22 Nov 2013, 17:24
by Oleg
Hello readers, my next suggestion would really help out fellow map makers! (All of which I respect greatly and look at their works as art :) ) Would it be possible to create a brush that would utilize the "random elements" option except with a forest?
(Sorry I do not know much coding so if this looks stupid forgive me!)
For example maybe the brush code could look something like this:
Brush:forest
85;86;87;88;89;90;91
Chances (%):
85=14.285 ; 86=14.285 ; 87=14.285 ; 88=14.285 ; 89=14.285 ; 90=14.285 ; 91=14.285
The numbers 85-91 are the codes for a certain type of tree (from smallest to tallest ones)
Maybe a coder could add rocks, sticks, etc.. and change the percents to be more realistic?
Could someone tell me if a general idea such as this could be worked into a brush?

Re: A New Brush

PostPosted: 22 Nov 2013, 17:32
by Ben
This had been recommended many times before. I, for one, am strongly against it because I think mapmakers should go through the effort of putting thought into each and every object placed on the map.

Re: A New Brush

PostPosted: 22 Nov 2013, 17:46
by Oleg
This had been recommended many times before. I, for one, am strongly against it because I think mapmakers should go through the effort of putting thought into each and every object placed on the map.
Yes but it could help some people who are just beginning to make maps, you know not everyone here makes a map as good as you or The Dark Lord. Over time people will understand that the best way to make maps is by placing everything by hand. I used to think that brushes are all I needed but now I realize that I could add so much more terrain detail by hand.

Re: A New Brush

PostPosted: 22 Nov 2013, 20:56
by dicsoupcan
adding such a brush will make new people lazy, they will not take the time and effort to learn brushes are not good for detailed maps. :P