Timing ironproduction
PostPosted: 15 Mar 2014, 10:26
Hi!
I search topic for thiskind of idea, but i didnt found so i created.
The idea is playing with stonehills.![Smile :)](./images/smilies/icon_smile.gif)
We are using stone for roads, buildings and towers, but after PT the most players have ready cities and the stone is just going to only for towers. Rarely when players trading stone or building new building under the fighting time./if building something new that wont be as effective than under the PT/
Some months ago i had an idea. Its on the picture. I made some tests already and worked well. This is when the players cant rush the iron because at first should to rush the stone. 2-300stone can make 10-15mins delay in the ironproduction.
I already have some different plan with this. For example bonus ironhills for the players. Or bonus iron for leather only locations etc...
![Smile :)](./images/smilies/icon_smile.gif)
PS:
If i know well there was a TSK map also where the shortest way between the AI and the player was an stonehill-but of course the longer way was the winner:).
I search topic for thiskind of idea, but i didnt found so i created.
The idea is playing with stonehills.
![Smile :)](./images/smilies/icon_smile.gif)
We are using stone for roads, buildings and towers, but after PT the most players have ready cities and the stone is just going to only for towers. Rarely when players trading stone or building new building under the fighting time./if building something new that wont be as effective than under the PT/
Some months ago i had an idea. Its on the picture. I made some tests already and worked well. This is when the players cant rush the iron because at first should to rush the stone. 2-300stone can make 10-15mins delay in the ironproduction.
I already have some different plan with this. For example bonus ironhills for the players. Or bonus iron for leather only locations etc...
![Smile :)](./images/smilies/icon_smile.gif)
PS:
If i know well there was a TSK map also where the shortest way between the AI and the player was an stonehill-but of course the longer way was the winner:).