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Joined: 16 Sep 2007, 22:00
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Location: Australia
Classifying "special" maps
First of all, maps which are 90% a building or fighting map but with a minor script will go in the building/fighting sections. For example Center Castle Looting will go in the building section, and Snow Cross is a battle map even though it has the random armies script.
Next there's a lot of maps which are both coop and special, for example:
Invasion (Zombie Apocalypse)
The Maze
Castle Defenders
Cooperative maps mean you cannot use peacetime or set teams in the lobby (alliances are defined by the mission). However in special maps you can set peacetime and teams, which is undesirable for these maps. Therefore it kind of makes sense to put them in coop. But they're unlike all the other coop maps. Perhaps we can have a way to optionally disable PT and teams selection for special maps too?
If we do move them to coop this does not leave many maps in special. Just the very unusual ones like Florescence, Town Merchants, etc. So why have a special section at all if it will only have 1-2 maps in it?
What do you think? Maybe you can suggest a better way to categorise/organise multiplayer maps?