Single Player Maps in Remake
PostPosted: 04 Aug 2014, 13:56
This topic is a bit forgotten, especially part with SP maps in The Remake. My posts about needed improvements and other things are very often ignored or just pushed away (almost everyone is only caring about MP). In RC1 there are still some maps which really need to be improved (terrain, modify scripts to meet the requirements to play them in newest releases and so), I will make a little analysis here and I beg authors to fix issues or delete low quality maps.
Need fix
Neutral (doesn't need fix, but it's not helpful)
Good thing
A Farmers Wish - Hellracer
- initial attack is very hard to defeat, maybe decrease amount of attacking soldiers
- your ally cause more troubles than help, maybe give him more powerful troops
- the rest is by contrast very easy to play, just set up towers and play defensive until you have enough army - it's good for beginners
- nice terrain, script and gameplay
Alcatraz - Matt
- need more elevation and objects
- unusual idea and interesting gameplay - but this doesn't exceed the bad look of this map
Another Day in Hell - Hellracer
- you win after defeating player 2 other Ai players can be left behind
- nice gameplay and terrain (I can say Hellracers quality)
Decaing hearths - WhiteWolf
- nice story and gameplay, no need to fix anything (imo, I didn't play this too much)
Intermediary - TDL
- it's very very hard to make your way to your storehouse and after that it's again very hard to play
- every other aspect of this map is very good (we can expect that from someone like TDL
)
Invasion - Skypper/andreus
- what to say about that, everything is good for players, who are a bit bored from normal building/fighting maps
Island of Bandits - Merchantor
- don't underestimate enemy or you will be in troubles!
- very nice map and gameplay
Lava Valley - andreus
- don't know much about this map
On the Way - Phiona
- never heard about author, this will have to fix someone else
- initial attack is unbeatable
- again nice map and gameplay (loved that when it was playable
)
Pursuit for Power - Vatrix
- ahh sorry that's untested because noone is looking at my posts and noone like me
(just kidding
or not?!)
Race Against the Clock - TDL
- TDL Quality
Revenge - Ben
- Ben where are you when your map need's you?!
- no elevation, no objects
- unplayable in newest release (maybe it's just my fault)
- no story? ;(
- I hate enemy colors, but that's my opinion
Revenge in the Gardens - Vatrix
- my 2nd map
- bad elevation
- randomly placed objects
- easy script
- fast done - to play it as soon as possible
- it helped me to make map Pursuit for Power
Smart - Nick
- nice terrain, objects
- enemy is good placed and attacks are medium-hard
- you must defend your ally
Space Invaders - sado
- You have done some updates, right?
- where is your signature?
Stuck in the Middle - Matt
- no elevation, no objects
- unplayable
- but again originality
The Adventurers Journey - Shadaoe
- Shadaoe's quality
The Crusade - Skilldragon
- unplayable
- low quality terrain and objects
- no need for map like this
The Forbidden Land - Hellracer
- initial attack hard, but beatable
- Hellracers quality
The River
- Hellracers maps deserve to be in Remake!
Two Sides - Vatrix
- must do almost everything via Market
- terrain isn't the best someone could make, but it's my step for better mapmaking
- very hard defences of the AI
Vortamic - Ben
- very hard initial attack
- bad quality terrain at the top of the map
- good quality map
This is all MY opinion, but Red-Orange coloured maps need really to be fixed before again placed in The Remake. Remake has grown to very good quality game/mod and it deserves to have very good quality maps in SP same as in MP. Don't take this as an attack on someone or sth like that, I just want to have good looking (terrain, objects, gameplay) maps in The Remake.
One more off-topic thing, guys I said something bad or why are you almost everytime ignoring me, I want to make it clear, thanks. 
Need fix
Neutral (doesn't need fix, but it's not helpful)
Good thing
A Farmers Wish - Hellracer
- initial attack is very hard to defeat, maybe decrease amount of attacking soldiers
- your ally cause more troubles than help, maybe give him more powerful troops
- the rest is by contrast very easy to play, just set up towers and play defensive until you have enough army - it's good for beginners
- nice terrain, script and gameplay
Alcatraz - Matt
- need more elevation and objects
- unusual idea and interesting gameplay - but this doesn't exceed the bad look of this map
Another Day in Hell - Hellracer
- you win after defeating player 2 other Ai players can be left behind
- nice gameplay and terrain (I can say Hellracers quality)
Decaing hearths - WhiteWolf
- nice story and gameplay, no need to fix anything (imo, I didn't play this too much)
Intermediary - TDL
- it's very very hard to make your way to your storehouse and after that it's again very hard to play
- every other aspect of this map is very good (we can expect that from someone like TDL

Invasion - Skypper/andreus
- what to say about that, everything is good for players, who are a bit bored from normal building/fighting maps
Island of Bandits - Merchantor
- don't underestimate enemy or you will be in troubles!
- very nice map and gameplay
Lava Valley - andreus
- don't know much about this map
On the Way - Phiona
- never heard about author, this will have to fix someone else
- initial attack is unbeatable
- again nice map and gameplay (loved that when it was playable

Pursuit for Power - Vatrix
- ahh sorry that's untested because noone is looking at my posts and noone like me


Race Against the Clock - TDL
- TDL Quality
Revenge - Ben
- Ben where are you when your map need's you?!
- no elevation, no objects
- unplayable in newest release (maybe it's just my fault)
- no story? ;(
- I hate enemy colors, but that's my opinion

Revenge in the Gardens - Vatrix
- my 2nd map
- bad elevation
- randomly placed objects
- easy script
- fast done - to play it as soon as possible
- it helped me to make map Pursuit for Power
Smart - Nick
- nice terrain, objects
- enemy is good placed and attacks are medium-hard
- you must defend your ally
Space Invaders - sado
- You have done some updates, right?
- where is your signature?
Stuck in the Middle - Matt
- no elevation, no objects
- unplayable
- but again originality
The Adventurers Journey - Shadaoe
- Shadaoe's quality
The Crusade - Skilldragon
- unplayable
- low quality terrain and objects
- no need for map like this
The Forbidden Land - Hellracer
- initial attack hard, but beatable
- Hellracers quality
The River
- Hellracers maps deserve to be in Remake!
Two Sides - Vatrix
- must do almost everything via Market
- terrain isn't the best someone could make, but it's my step for better mapmaking
- very hard defences of the AI
Vortamic - Ben
- very hard initial attack
- bad quality terrain at the top of the map
- good quality map
This is all MY opinion, but Red-Orange coloured maps need really to be fixed before again placed in The Remake. Remake has grown to very good quality game/mod and it deserves to have very good quality maps in SP same as in MP. Don't take this as an attack on someone or sth like that, I just want to have good looking (terrain, objects, gameplay) maps in The Remake.

